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path: root/engines/agi/picture.cpp
AgeCommit message (Expand)Author
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
2007-12-09cleanupMax Horn
2007-12-08Fix compiler warningMax Horn
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
2007-12-05Remove now obsolete commentFilippos Karapetis
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle...Stuart George
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
2007-11-22Refactore the AGI floodfill codeMax Horn
2007-11-21CleanupFilippos Karapetis
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
2007-09-22Make sure that picture fill doesn't go out of the picture's bounds, since pre...Filippos Karapetis
2007-09-21Removed an unnecessary picture update when drawing crystal objects in MickeyFilippos Karapetis
2007-09-21The animation of the crystals in Mickey is shown correctly nowFilippos Karapetis
2007-09-20Last pieces of Troll's Tale. Only missing thing is soundEugene Sandulenko
2007-09-20Implement inventory in Troll's TaleEugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-19Don't free the picture buffer inside decodePicture(). The buffer should (and ...Filippos Karapetis
2007-09-18Fix picture drawing in Troll's Tale. Implement room navigation.Eugene Sandulenko
2007-09-18Code formatting fixesMax Horn
2007-09-18WIP for Troll's TaleEugene Sandulenko
2007-09-11fix regression: free the picture data after decoding a PreAGI pictureMatthew Hoops
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load picture...Matthew Hoops
2007-09-08Fixed various warningsMax Horn
2007-09-06Objects in Mickey are shown correctly now. Also, reduced the places where the...Filippos Karapetis
2007-09-05Move static variables to class.Eugene Sandulenko
2007-09-05Some updates for Mickey:Filippos Karapetis
2007-09-04- Replace plotPattern() function with one based on specs.Eugene Sandulenko
2007-09-03Some updates for Mickey: objects are shown now (though still incorrectly), im...Filippos Karapetis
2007-09-03Make static data tables const (helps the optimizer a bit)Max Horn
2007-09-02The dimensions of the picture resources in preagi games is different for each...Filippos Karapetis
2007-09-02The picture files in Mickey have a different widthFilippos Karapetis
2007-09-02Merged all the different picture decoding functionsFilippos Karapetis
2007-09-01Fix regressionEugene Sandulenko
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-09-01Add older picture formats parsersEugene Sandulenko
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ...Stuart George
2007-01-16Fix a minor compiler warning.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko