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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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picture.cpp
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Author
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2007-12-13
Use CLIP template for clipping in the AGI engine
Filippos Karapetis
2007-12-09
cleanup
Max Horn
2007-12-08
Fix compiler warning
Max Horn
2007-12-06
Move AGI engine back to custom line drawing routine as it caused regressions
Eugene Sandulenko
2007-12-05
Remove now obsolete comment
Filippos Karapetis
2007-11-28
Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
Stuart George
2007-11-28
Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle...
Stuart George
2007-11-25
Switch AGI to common drawLine() as well
Eugene Sandulenko
2007-11-22
Objects in Mickey's Space Adventure are shown correctly now
Filippos Karapetis
2007-11-22
Refactore the AGI floodfill code
Max Horn
2007-11-21
Cleanup
Filippos Karapetis
2007-11-21
Fixed usage of Common::Stack.
Johannes Schickel
2007-11-21
Oops, Common::Stack should be used instead of Common::FixedStack
Filippos Karapetis
2007-11-21
Common::FixedStack is used now for AGI flood fill routines
Filippos Karapetis
2007-09-22
Make sure that picture fill doesn't go out of the picture's bounds, since pre...
Filippos Karapetis
2007-09-21
Removed an unnecessary picture update when drawing crystal objects in Mickey
Filippos Karapetis
2007-09-21
The animation of the crystals in Mickey is shown correctly now
Filippos Karapetis
2007-09-20
Last pieces of Troll's Tale. Only missing thing is sound
Eugene Sandulenko
2007-09-20
Implement inventory in Troll's Tale
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-19
Don't free the picture buffer inside decodePicture(). The buffer should (and ...
Filippos Karapetis
2007-09-18
Fix picture drawing in Troll's Tale. Implement room navigation.
Eugene Sandulenko
2007-09-18
Code formatting fixes
Max Horn
2007-09-18
WIP for Troll's Tale
Eugene Sandulenko
2007-09-11
fix regression: free the picture data after decoding a PreAGI picture
Matthew Hoops
2007-09-11
PreAGI does not need an AGI resource loader, as it only needs to load picture...
Matthew Hoops
2007-09-08
Fixed various warnings
Max Horn
2007-09-06
Objects in Mickey are shown correctly now. Also, reduced the places where the...
Filippos Karapetis
2007-09-05
Move static variables to class.
Eugene Sandulenko
2007-09-05
Some updates for Mickey:
Filippos Karapetis
2007-09-04
- Replace plotPattern() function with one based on specs.
Eugene Sandulenko
2007-09-03
Some updates for Mickey: objects are shown now (though still incorrectly), im...
Filippos Karapetis
2007-09-03
Make static data tables const (helps the optimizer a bit)
Max Horn
2007-09-02
The dimensions of the picture resources in preagi games is different for each...
Filippos Karapetis
2007-09-02
The picture files in Mickey have a different width
Filippos Karapetis
2007-09-02
Merged all the different picture decoding functions
Filippos Karapetis
2007-09-01
Fix regression
Eugene Sandulenko
2007-09-01
An early WIP of PreAGI (TrollVM) support
Eugene Sandulenko
2007-09-01
Add older picture formats parsers
Eugene Sandulenko
2007-06-26
Fix saving & restoring with AGI256 and AGI256-2 games.
Kari Salminen
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-20
Make drawing & blitting always use the correct screen
Kari Salminen
2007-06-20
Add AGI256 picture resource decoding support to PictureMgr::decodePicture.
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-01-27
Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ...
Stuart George
2007-01-16
Fix a minor compiler warning.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
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