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path: root/engines/agi/picture.cpp
AgeCommit message (Collapse)Author
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-16Fix a minor compiler warning.David Symonds
svn-id: r25105
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
svn-id: r25069
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06Start removing hires code from AGI engine.David Symonds
svn-id: r25033
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-10-15Added some more const keywordsMax Horn
svn-id: r24330
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588