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path: root/engines/agi/picture.cpp
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2010-06-15AGI: Fix bug #2825278.Eugene Sandulenko
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was not picture perfect, and thus priority screen was trashed by one of Fills, i.e. the color leaked and took whole screen. svn-id: r49743
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
svn-id: r29854
2007-12-09cleanupMax Horn
svn-id: r29792
2007-12-08Fix compiler warningMax Horn
svn-id: r29761
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
svn-id: r29735
2007-12-05Remove now obsolete commentFilippos Karapetis
svn-id: r29729
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
svn-id: r29658
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 ↵Stuart George
circle plot patterns svn-id: r29653
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
svn-id: r29636
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
svn-id: r29612
2007-11-22Refactore the AGI floodfill codeMax Horn
svn-id: r29600
2007-11-21CleanupFilippos Karapetis
svn-id: r29592
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
svn-id: r29591
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
svn-id: r29590
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
svn-id: r29589
2007-09-22Make sure that picture fill doesn't go out of the picture's bounds, since ↵Filippos Karapetis
pre-AGI pictures have different dimensions svn-id: r29034
2007-09-21Removed an unnecessary picture update when drawing crystal objects in MickeyFilippos Karapetis
svn-id: r29004
2007-09-21The animation of the crystals in Mickey is shown correctly nowFilippos Karapetis
svn-id: r29003
2007-09-20Last pieces of Troll's Tale. Only missing thing is soundEugene Sandulenko
svn-id: r28992
2007-09-20Implement inventory in Troll's TaleEugene Sandulenko
svn-id: r28987
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-19Don't free the picture buffer inside decodePicture(). The buffer should (and ↵Filippos Karapetis
is) freed from the functions that decodePicture() is being called from svn-id: r28964
2007-09-18Fix picture drawing in Troll's Tale. Implement room navigation.Eugene Sandulenko
svn-id: r28946
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18WIP for Troll's TaleEugene Sandulenko
svn-id: r28939
2007-09-11fix regression: free the picture data after decoding a PreAGI pictureMatthew Hoops
svn-id: r28894
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load ↵Matthew Hoops
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893
2007-09-08Fixed various warningsMax Horn
svn-id: r28879
2007-09-06Objects in Mickey are shown correctly now. Also, reduced the places where ↵Filippos Karapetis
the screen gets updated svn-id: r28862
2007-09-05Move static variables to class.Eugene Sandulenko
svn-id: r28855
2007-09-05Some updates for Mickey:Filippos Karapetis
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853
2007-09-04- Replace plotPattern() function with one based on specs.Eugene Sandulenko
- Add PreAGI differences to plotPattern function. - This effectively fixes Mickey title. svn-id: r28850
2007-09-03Some updates for Mickey: objects are shown now (though still incorrectly), ↵Filippos Karapetis
implemented some incomplete code for the ship's blinking lights, implemented the scene animation function svn-id: r28848
2007-09-03Make static data tables const (helps the optimizer a bit)Max Horn
svn-id: r28846
2007-09-02The dimensions of the picture resources in preagi games is different for ↵Filippos Karapetis
each game. Mickey's pictures are shown correctly now svn-id: r28819
2007-09-02The picture files in Mickey have a different widthFilippos Karapetis
svn-id: r28818
2007-09-02Merged all the different picture decoding functionsFilippos Karapetis
svn-id: r28811
2007-09-01Fix regressionEugene Sandulenko
svn-id: r28809
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
svn-id: r28787
2007-09-01Add older picture formats parsersEugene Sandulenko
svn-id: r28784
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222