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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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saveload.cpp
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Author
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-11-10
AGI save games now contain thumbnails and creation date/time (visible from th...
Filippos Karapetis
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-08-10
Added Autosave support for AGI
Christopher Page
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-07
Agi works with the new GMM implementation
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2007-11-22
Change the AGI image stack to use Common::Stack
Max Horn
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-08
Fixed various warnings
Max Horn
2007-08-04
Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
Torbjörn Andersson
2007-07-10
Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
Kari Salminen
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-07-06
Only redraw the save/load dialog when something in it has changed.
Torbjörn Andersson
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-22
Fix for loading savegames from the command line.
Eugene Sandulenko
2007-03-30
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
Max Horn