Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-27 | AGI: Null terminate string. CID 1003890 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003889 | Eugene Sandulenko | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-06-10 | GUI: Refactor default savegame description creation. | Johannes Schickel | |
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-05-03 | AGI: Proper handling of the cancel button when saving/loading | Filippos Karapetis | |
2012-03-27 | AGI: Add played time information to saved games | Filippos Karapetis | |
2012-03-27 | AGI: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel | |
2011-12-10 | AGI: Replace usage of 'goto'. | D G Turner | |
2011-11-02 | AGI: Fix warnings | Eugene Sandulenko | |
2011-09-26 | AGI: Clean up save/load String usage | Willem Jan Palenstijn | |
2011-09-25 | AGI: Fix compilation | Filippos Karapetis | |
2011-09-25 | AGI: Switched to Common::String in the save/load code | Filippos Karapetis | |
2011-09-25 | AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵ | Filippos Karapetis | |
pointer to a local variable | |||
2011-09-25 | AGI: Replaced odd usage of sprintf() with strcpy() | Filippos Karapetis | |
Fixes an odd bug with savegame names being truncated in MSVC | |||
2011-08-14 | AGI: Renamed some #defines to our code conventions and moved them to enums | Eugene Sandulenko | |
2011-08-07 | ALL: Use Graphics::skipThumbnail() where appropriate. | Christoph Mallon | |
2011-06-02 | AGI: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-10-03 | AGI: Properly detect the autosave slot in the save dialog | Torbjörn Andersson | |
Forward-ported from branch. Let's do this the easy way for now, even if I'm not sure why the save dialog shows the autosave slot anyway. svn-id: r52997 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-15 | AGI: Fix bug #2960567. | Eugene Sandulenko | |
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails". Force screen redraw after confirmation window is closed. svn-id: r49734 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-10-19 | AGI: cleanup | Max Horn | |
svn-id: r45256 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-09-23 | Commit modified patch from bug report #2849084 "AGI: Crash when saving ↵ | Johannes Schickel | |
fallback-matched game" to fix that bug. svn-id: r44273 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-06-06 | Decrease number of free memory pages to realistic value | Eugene Sandulenko | |
svn-id: r41238 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 | |||
2009-05-19 | Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" | Eugene Sandulenko | |
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733 |