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path: root/engines/agi/sound_midi.cpp
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2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-09-14AGI: Fix compilation.Travis Howell
svn-id: r52719
2010-09-14AGI: Improve support for MT-32 in the MIDI output.Johannes Schickel
Formerly the AGI MIDI code did not setup the channel mask properly, in case "native_mt32" was set. This resulted in one missing channel (i.e. channel 0), since the MT-32 only responds to data for channels 1-9. svn-id: r52718
2010-08-24AGI: Fix bug #3017908: "AGI: No music with the new MIDI patch"Eugene Sandulenko
Fixed by performing proper MIDI initialization. svn-id: r52332
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15Remove unnecessary svn:executable propertiesWillem Jan Palenstijn
svn-id: r49870
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751