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path: root/engines/agi/sprite.cpp
AgeCommit message (Expand)Author
2016-02-09AGI: Fix invalid coordinate warnings for spritesMartin Kiewitz
2016-02-09AGI: Check xPos/yPos when building sprite listsMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-07-26AGI: Fix crash on exit thanks to valgrindEugene Sandulenko
2010-07-23AGI: Fix bug #3017911Eugene Sandulenko
2010-06-15AGI: Specify bug reference for workaroundMax Horn
2010-06-15AGI: Implemented immediate update for most of gfx to match original.Eugene Sandulenko
2010-06-15AGI: Fix bug #1945716.Eugene Sandulenko
2010-06-15AGI: proper fix for sprite leftover-related bugs. Removed workarounds.Eugene Sandulenko
2010-06-15AGI: improve script-related debug output.Eugene Sandulenko
2010-06-15AGI: made sprite-related debug output more informativeEugene Sandulenko
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
2009-06-06CleanupEugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...Kari Salminen
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-07Fixed some commentsFilippos Karapetis
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ...Filippos Karapetis
2007-04-24Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority lineFilippos Karapetis
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2007-01-06Removed almost all the remaining hires code.David Symonds
2007-01-06More hires removal, this time from sprites.David Symonds
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-05-31Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...Willem Jan Palenstijn
2006-05-30cleanupWillem Jan Palenstijn
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski