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path: root/engines/agi/sprite.cpp
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2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵Kari Salminen
priority error). svn-id: r29984
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
svn-id: r29854
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Fixed some commentsFilippos Karapetis
svn-id: r26771
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-04-24Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority lineFilippos Karapetis
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others svn-id: r26589
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
svn-id: r25069
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-05-31Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 ↵Willem Jan Palenstijn
and 925074) svn-id: r22808
2006-05-30cleanupWillem Jan Palenstijn
svn-id: r22783
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
svn-id: r22666
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
svn-id: r22658
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588