Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko | |
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-06 | More hires removal, this time from sprites. | David Symonds | |
svn-id: r25035 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-05-30 | cleanup | Willem Jan Palenstijn | |
svn-id: r22783 | |||
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers | |
svn-id: r22781 | |||
2006-05-24 | From what I understand, the __ prefix is generally reserved for system headers, | Torbjörn Andersson | |
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |