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path: root/engines/agi/sprite.h
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2010-06-15AGI: Implemented immediate update for most of gfx to match original.Eugene Sandulenko
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-05-30cleanupWillem Jan Palenstijn
svn-id: r22783
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588