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path: root/engines/agi/systemui.cpp
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2018-10-10AGI: Fix ScummVM Quit if Return To Launcher from AGI Quit Dialog.D G Turner
This is bug Trac #10735.
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-02-28AGI: Add optional "pause, when entering commands" featureMartin Kiewitz
Shows a prompt window and pauses the game (just like original AGI did, but original AGI only did it in Hercules rendering mode).
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier.
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
Useful to properly detect the most recent saved game (that's done by the original save/restore dialogs)
2016-02-09AGI: Fix skip auto-save slot code for auto-saveMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
CID 1350104: regression from graphics rewrite in C64 picture drawing CID 1350101: potential buffer overflow in set.simple command CID 1350112: uninitialized variable in TextMgr CID 1350113: false positive uninitialized variable in SystemUI CID 1350114: potentially uninitialized variable in IIgsSample CID 1350117: false positive uninitialized variable in InventoryMgr CID 1350103: code bug in CGA rendering TextMgr::charAttrib_Set() CID 1350109: false positive in GfxFont::loadFontAmigaPseudoTopaz() CID 1350111: original AGI uninitialized memory issue in SpritesMgr::showObject
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
Cursor was placed incorrectly after entering saved game description using original load/save dialogs.
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
Also adjust window frames for Amiga. Amiga also uses hi-res ones.
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
For Restart/Quit/Pause dialog
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
processEvents() renamed to processScummVMEvents() mainCycle() renamed to processAGIEvents() have.key now sets up an inner loop and calls processAGIEvents() to avoid any further cycle work processing
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup
2016-02-01AGI: Improve original save/load menusMartin Kiewitz
Description is trimmed for the verify window, width is now accurate Actual save filename is now also shown, just like in the original Cleanup
2016-01-31AGI: fix warningsMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support