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path: root/engines/agi/text.cpp
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2010-06-15AGI: add more status-related debug output.Eugene Sandulenko
svn-id: r49731
2009-10-21Fix another regression that didn't append data in safeStrcat.Matthew Hoops
svn-id: r45296
2009-10-21Fix a regression in agiSprintf.Matthew Hoops
svn-id: r45295
2009-10-20AGI: Cleanup AgiEngine::agiSprintfMax Horn
svn-id: r45267
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
svn-id: r45259
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
svn-id: r41250
2009-06-06Stop abusing game flag.Eugene Sandulenko
svn-id: r41247
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
svn-id: r41243
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
svn-id: r41242
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
svn-id: r41241
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
Save/load via GMM is not allowed in certain situations now. svn-id: r40773
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-02Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:Eugene Sandulenko
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
pause game dialog. svn-id: r35445
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
svn-id: r31477
2008-02-22Fixed some issues with the previous commit, bug #1893564 should be fixed now ↵Filippos Karapetis
without affecting anything else svn-id: r30917
2008-02-22Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"Filippos Karapetis
svn-id: r30916
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-07-27AGI game strings which are substituted in game texts may contain values as ↵Filippos Karapetis
well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" svn-id: r28235
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
svn-id: r28015
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵Kari Salminen
It's next. svn-id: r28014
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-06Updating DS port for changes in main codebase. Code changes for DevkitArm ↵Neil Millstone
r20 and latest libnds. svn-id: r26394
2007-03-17Allow synthetic events in dialog windows, e.g. so you can use keyboard repeatTorbjörn Andersson
when scrolling the list of savegames. svn-id: r26175
2007-03-17Allow using the left/right keys to select button in a selection box. (SelectionTorbjörn Andersson
boxes are used, for instance, when asking the player to verify that he wants to save the game to a specific slot.) svn-id: r26168
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-05-31Fixed many const related warningsMax Horn
svn-id: r22794
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
svn-id: r22626
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588