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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-10-20
AGI: Cleanup AgiEngine::agiSprintf
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2009-01-02
Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:
Eugene Sandulenko
2008-12-19
Allow quitting / returning to launcher while showing "selection boxes", e.g. the
Torbjörn Andersson
2008-04-10
Initial attempt at handling non-default AGI game input prompt
Filippos Karapetis
2008-02-22
Fixed some issues with the previous commit, bug #1893564 should be fixed now ...
Filippos Karapetis
2008-02-22
Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-11
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...
Max Horn
2007-07-27
AGI game strings which are substituted in game texts may contain values as we...
Filippos Karapetis
2007-07-10
Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
Kari Salminen
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-06
Updating DS port for changes in main codebase. Code changes for DevkitArm r2...
Neil Millstone
2007-03-17
Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat
Torbjörn Andersson
2007-03-17
Allow using the left/right keys to select button in a selection box. (Selection
Torbjörn Andersson
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-06
Extended text rendering code to allow "checkerboarding", and switch menu code
David Symonds
2006-12-07
Fixed button rendering
Stuart George
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-31
Fixed many const related warnings
Max Horn
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-25
fixed regression after conversion console
Paweł Kołodziejski
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski
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