Age | Commit message (Expand) | Author |
2008-01-29 | Combined two cases that did the exact same thing (In a switch-clause). | Kari Salminen |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-25 | Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ad... | Kari Salminen |
2008-01-24 | Added detection for fanmade AGI game Enclosure v1.03. | Kari Salminen |
2008-01-23 | Define and use enumerations for AGI Mouse protocol 1.0's button states. | Kari Salminen |
2008-01-22 | Fixed typo in comment. | Kari Salminen |
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix... | Kari Salminen |
2008-01-19 | fixed potential unitialized variables, one array overflow | Paweł Kołodziejski |
2008-01-17 | Fixed obsolete comment. | Kari Salminen |
2008-01-17 | Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20... | Kari Salminen |
2008-01-17 | Fix for isalpha() assertions (Almost identical to revision 29924's fix). Adde... | Kari Salminen |
2008-01-16 | Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami... | Kari Salminen |
2008-01-14 | Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i... | Kari Salminen |
2008-01-13 | Indentation | Kari Salminen |
2008-01-11 | Cleanup and simplification | Filippos Karapetis |
2008-01-11 | Don't show help when the alt or shift keys are pressed | Filippos Karapetis |
2008-01-11 | Cleanup and simplification | Filippos Karapetis |
2008-01-10 | Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduc... | Kari Salminen |
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'... | Kari Salminen |
2008-01-09 | Fixed some issues with AGI keyboard input | Filippos Karapetis |
2008-01-09 | Added a debug command, did some cleanup | Filippos Karapetis |
2008-01-09 | Cleanup of the debugger commands, added some more commands, removed now obsol... | Filippos Karapetis |
2008-01-09 | Added a debug console for Mickey's Space Adventures | Filippos Karapetis |
2008-01-07 | typo | Max Horn |
2008-01-07 | Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm... | Kari Salminen |
2008-01-07 | Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05). | Kari Salminen |
2008-01-07 | Add partial implementation of obj.status.v-command (Based on observations of ... | Kari Salminen |
2008-01-05 | Fixed warning. | Torbjörn Andersson |
2008-01-05 | Workaround for Amiga Gold Rush's broken picture 147 by patching it. | Kari Salminen |
2008-01-05 | Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal... | Kari Salminen |
2008-01-05 | Implement unknown test command 19 (hopefully) properly and name it unofficial... | Kari Salminen |
2008-01-04 | Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this). | Kari Salminen |
2008-01-03 | Fix another -Wuninitialized warnings - n could have been returned w/o having ... | Max Horn |
2008-01-03 | Silence a -Wuninitialized warning | Max Horn |
2008-01-03 | Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ... | Kari Salminen |
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi... | Kari Salminen |
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC... | Kari Salminen |
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used p... | Kari Salminen |
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo... | Kari Salminen |
2007-12-25 | Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)... | Max Horn |
2007-12-25 | Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio... | Kari Salminen |
2007-12-20 | Clarify AGI FIXME | Max Horn |
2007-12-20 | Fix for isalpha() assertions | Filippos Karapetis |
2007-12-20 | Further changes to the AGI keyboard code, matching it against the original Sa... | Max Horn |
2007-12-20 | More cleanup | Max Horn |
2007-12-20 | get rid of unused globals | Max Horn |
2007-12-13 | Use CLIP template for clipping in the AGI engine | Filippos Karapetis |
2007-12-10 | Save game header is 32 bits, not 16 | Filippos Karapetis |
2007-12-10 | Oops, fixed some problems with the last commit | Filippos Karapetis |