Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | JANITORIAL: Fix whitespace in pointer template arg | Tarek Soliman | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. | |||
2012-01-06 | AGI: Fix ignoring some exact matches in predictive input | Willem Jan Palenstijn | |
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080. | |||
2012-01-06 | AGI: Fix predictive input binary search | Willem Jan Palenstijn | |
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.) | |||
2011-12-18 | Merge pull request #131 from digitall/goto_considered_harmful | David Turner | |
Goto Considered Harmful... The following commits should improve the ScummVM code structure by reducing the number of gotos used in various engine code. They should implement identical functionality, but without using goto and without the result being less readable/maintainable than the version with goto. | |||
2011-12-13 | Merge pull request #137 from fingolfin/various-cleanup | Filippos Karapetis | |
Various cleanup | |||
2011-12-13 | AGI: Fix bug #3095169: AGI inventory items | Eugene Sandulenko | |
2011-12-12 | AGI: Add FIXME to cmdCallV1 | Max Horn | |
2011-12-12 | AGI: Remove two unused pure virtual methods | Max Horn | |
This avoid warnings, as these methods were being hidden by methods in subclasses with differing signatures. | |||
2011-12-10 | AGI: Replace usage of 'goto'. | D G Turner | |
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-16 | AGI: Change two local SharedPtr uses to ScopedPtr. | Johannes Schickel | |
I took the opportunity to add two CHECKMEs to the code, which seems to load a file into memory for no real apparent reason. | |||
2011-11-03 | AGI: Commented out if statements that always evaluate to true | Filippos Karapetis | |
2011-11-03 | AGI: Commented out if statements that always evaluate to true | Filippos Karapetis | |
2011-11-02 | AGI: Fix warnings | Eugene Sandulenko | |
2011-11-02 | AGI: Fix buffer overflow | Eugene Sandulenko | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-16 | AGI: Refine commit #69c705a to always pick the longest matching phrase | Filippos Karapetis | |
Thanks to wjp for his observation in the original commit | |||
2011-10-16 | AGI: Fixed bug #3424066 - "LSL1 AGI: Password Glitch" | Filippos Karapetis | |
We should not stop looking when a partial sentence match is found, as a better match might exist later on. In this case, there were two matching sentences, "Ken" (which is wrong in this case) and "Ken sent me" (which is correct, but was never reached as the partial match was returned first) | |||
2011-10-10 | AGI: Fixed bug #3420859 - "AGI: SQ0 - Scummvm Crash" | Filippos Karapetis | |
The length requested in this case is 250, which overflows a char variable | |||
2011-09-26 | AGI: Fixed several incorrect substitutions of "game" with "_game" | Filippos Karapetis | |
2011-09-26 | AGI: Fix style | Willem Jan Palenstijn | |
2011-09-26 | AGI: Removed leftover dead code | Filippos Karapetis | |
2011-09-26 | AGI: Fixed invalid memory writes in wordWrapString() | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the line changing code, and added EOL checks | Filippos Karapetis | |
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure | |||
2011-09-26 | AGI: Rewrote cmdVersion() to use Common::String | Filippos Karapetis | |
This simplifies the code and avoids heap corruption because of the long version string | |||
2011-09-26 | AGI: Cleanup, added some comments, removed an obsolete FIXME | Filippos Karapetis | |
2011-09-26 | AGI: Add FIXME for wordwrap buffer overflow | Willem Jan Palenstijn | |
2011-09-26 | AGI: Clean up save/load String usage | Willem Jan Palenstijn | |
2011-09-26 | AGI: Fixed the description of KQ2 Amiga (bug #3191496) | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode" | Filippos Karapetis | |
2011-09-26 | AGI: Marked 4070342 as a workaround | Filippos Karapetis | |
2011-09-26 | AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper" | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 | Filippos Karapetis | |
2011-09-26 | AGI: doUpdate() already calls updateScreen() | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" | Filippos Karapetis | |
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting. | |||
2011-09-26 | AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro" | Filippos Karapetis | |
2011-09-25 | AGI: Fix compilation | Filippos Karapetis | |
2011-09-25 | SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵ | Filippos Karapetis | |
overdraws some of the text window" and removed some duplicate code | |||
2011-09-25 | AGI: Switched to Common::String in the save/load code | Filippos Karapetis | |
2011-09-25 | AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵ | Filippos Karapetis | |
pointer to a local variable | |||
2011-09-25 | AGI: Fixed EOF in text.cpp | Filippos Karapetis | |
2011-09-25 | AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart" | Filippos Karapetis | |
The string buffer should not be cleared on game restart, as game scripts depend on it being maintained unchanged during restart. | |||
2011-09-25 | AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash ↵ | Filippos Karapetis | |
on Item Viewing" |