index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
Age
Commit message (
Expand
)
Author
2008-01-05
Fixed warning.
Torbjörn Andersson
2008-01-05
Workaround for Amiga Gold Rush's broken picture 147 by patching it.
Kari Salminen
2008-01-05
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...
Kari Salminen
2008-01-05
Implement unknown test command 19 (hopefully) properly and name it unofficial...
Kari Salminen
2008-01-04
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
Kari Salminen
2008-01-03
Fix another -Wuninitialized warnings - n could have been returned w/o having ...
Max Horn
2008-01-03
Silence a -Wuninitialized warning
Max Horn
2008-01-03
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2007-12-25
Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)...
Max Horn
2007-12-25
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...
Kari Salminen
2007-12-20
Clarify AGI FIXME
Max Horn
2007-12-20
Fix for isalpha() assertions
Filippos Karapetis
2007-12-20
Further changes to the AGI keyboard code, matching it against the original Sa...
Max Horn
2007-12-20
More cleanup
Max Horn
2007-12-20
get rid of unused globals
Max Horn
2007-12-13
Use CLIP template for clipping in the AGI engine
Filippos Karapetis
2007-12-10
Save game header is 32 bits, not 16
Filippos Karapetis
2007-12-10
Oops, fixed some problems with the last commit
Filippos Karapetis
2007-12-10
It's now possible again to import saved games from the original interpreter o...
Filippos Karapetis
2007-12-09
cleanup
Max Horn
2007-12-09
cleanup
Max Horn
2007-12-08
Saving and loading in Winnie the Pooh should now be endian and alignment safe...
Filippos Karapetis
2007-12-08
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
Filippos Karapetis
2007-12-08
The variables nFrame and iItem can also have negative values
Filippos Karapetis
2007-12-08
Saving and loading in Mickey's Space Adventure should now be endian and align...
Filippos Karapetis
2007-12-08
Fix compiler warning
Max Horn
2007-12-06
Move AGI engine back to custom line drawing routine as it caused regressions
Eugene Sandulenko
2007-12-05
Remove now obsolete comment
Filippos Karapetis
2007-11-28
Fixes Mickey and Gold rush. Not the cleanest fix but tested and works
Stuart George
2007-11-28
Update mouse coordinates onn *all* mouse events, i.e. also after click events
Max Horn
2007-11-28
Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle...
Stuart George
2007-11-25
Switch AGI to common drawLine() as well
Eugene Sandulenko
2007-11-24
Removed some unnecessary code which was common for two cases
Filippos Karapetis
2007-11-23
Minimized screen updates for Mickey's Space Adventure, and correctly set the ...
Filippos Karapetis
2007-11-23
cleanup
Max Horn
2007-11-22
Objects in Mickey's Space Adventure are shown correctly now
Filippos Karapetis
2007-11-22
Change the AGI image stack to use Common::Stack
Max Horn
2007-11-22
Refactore the AGI floodfill code
Max Horn
2007-11-21
Cleanup
Filippos Karapetis
2007-11-21
Fixed usage of Common::Stack.
Johannes Schickel
2007-11-21
Oops, Common::Stack should be used instead of Common::FixedStack
Filippos Karapetis
2007-11-21
Common::FixedStack is used now for AGI flood fill routines
Filippos Karapetis
2007-11-20
Fix regression with the menus
Filippos Karapetis
2007-11-20
Cleanup and simplification
Filippos Karapetis
2007-11-20
Muting the compiler :P
Sven Hesse
2007-11-20
Slight fix for the sound in Mickey's Space Adventure
Filippos Karapetis
[next]