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2007-06-21Use KEYCODE constants.Torbjörn Andersson
svn-id: r27596
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and ↵Kari Salminen
AGI256-2). svn-id: r27564
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-20svn-id: r27561Kari Salminen
2007-06-14Fixed warning about signedness issuesMax Horn
svn-id: r27402
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
Slightly modified, split into separate files. svn-id: r27401
2007-06-13Some cleanup to the pred.dic AGI codeMax Horn
svn-id: r27386
2007-06-13implement predictive dictionary using ascii based operations, replacing the ↵Kostas Nakos
10ary tree svn-id: r27383
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-10Move hardcoded predictive dictionary name to config manager.Eugene Sandulenko
svn-id: r27315
2007-06-09oopsKostas Nakos
svn-id: r27246
2007-06-08Updated Symbian OS Prediction handlingLars Persson
Updated AGI to only enable predictive input after dictionary was found. svn-id: r27206
2007-06-08adding navigation with arrow keys and enter; did away with some ugly gotosKostas Nakos
svn-id: r27193
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
svn-id: r27137
2007-06-06Fix potential memory overwrite here too.Eugene Sandulenko
svn-id: r27134
2007-06-06Fix potential memory overwriteEugene Sandulenko
svn-id: r27132
2007-06-03Adding the new kFeatureDisableKeyFiltering OSystem feature.Kostas Nakos
This feature is used by agi's prediction dialog and is a hint to the backend to temporarily switch off any keyboard mapping, used in devices with limited keyboard input. Also, supply some comments to the newly added event & feature. svn-id: r27069
2007-06-02Silence an MSVC8 warningFilippos Karapetis
svn-id: r27059
2007-06-02implement most-recently-used scheme for dictionary wordsKostas Nakos
svn-id: r27058
2007-06-02better handle mode changes and command line lengthKostas Nakos
svn-id: r27057
2007-06-02adding multi-tap alpha inputKostas Nakos
svn-id: r27056
2007-06-02oops, remove debugging outputKostas Nakos
svn-id: r27048
2007-06-02permit only one instance of predictive dialog, add handling of keypad keysKostas Nakos
svn-id: r27047
2007-06-02kill misplaced cursor, refresh only when necessary, add some (cheap) visual ↵Kostas Nakos
feedback on keypress svn-id: r27046
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30fixed predictive dialog messing up state if another dialog was already shownKostas Nakos
svn-id: r27023
2007-05-30properly direct pred. dialog's output, when started thru the event mechanismKostas Nakos
svn-id: r27022
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-29added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on ↵Kostas Nakos
demand by the backends svn-id: r27005
2007-05-27Removing debug leftoversEugene Sandulenko
svn-id: r26962
2007-05-26typo (interpretator => interpreter)Matthew Hoops
svn-id: r26945
2007-05-26Add fallback detector to AGI engine.Eugene Sandulenko
svn-id: r26939
2007-05-26Fix potential memory overwriteEugene Sandulenko
svn-id: r26938
2007-05-12Make new Schiller previews names more consistent.Eugene Sandulenko
svn-id: r26807
2007-05-12Added MD5 from bug report "#1717129 - Schiller Preview No.2"Filippos Karapetis
svn-id: r26803
2007-05-10Fixed warnings, cleanupMax Horn
svn-id: r26799
2007-05-08Fixed bug #1715284: Roger sometimes disappearsFilippos Karapetis
svn-id: r26790
2007-05-07Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding rogerFilippos Karapetis
svn-id: r26782
2007-05-07Fixed some commentsFilippos Karapetis
svn-id: r26771
2007-05-06Changed a workaround made for Space Trek to apply to all AGI fanmade games. ↵Filippos Karapetis
The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only svn-id: r26766
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-06Removed several goto statementsFilippos Karapetis
svn-id: r26763
2007-05-05Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copyFilippos Karapetis
Also, removed one of the two workarounds for the KQ4 intro, as it's not needed svn-id: r26754
2007-05-05Fix bug #1712585Filippos Karapetis
svn-id: r26753
2007-05-04Slight optimizationFilippos Karapetis
svn-id: r26745