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2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
svn-id: r29346
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
svn-id: r29336
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
svn-id: r29335
2007-10-13Fixing compilationSven Hesse
svn-id: r29216
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
svn-id: r29215
2007-09-24objects now work in Winnie C64Matthew Hoops
svn-id: r29095
2007-09-24allow Winnie Apple II to start up, however room images are slightly ↵Matthew Hoops
distorted and the intro is not shown; other cleanup svn-id: r29090
2007-09-24fix regression in the inventory from r28995Matthew Hoops
svn-id: r29084
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd ↵Matthew Hoops
function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well) svn-id: r29083
2007-09-23Rename class variables to conform our coding guidelines.Eugene Sandulenko
svn-id: r29059
2007-09-23Rename class variables to conform our code conventionsEugene Sandulenko
svn-id: r29058
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-23Cleanup. Also, changed isBigEndian to be a booleanFilippos Karapetis
svn-id: r29054
2007-09-23Add Tigger and Mist events implementationEugene Sandulenko
svn-id: r29052
2007-09-23objects now work in Winnie AmigaMatthew Hoops
svn-id: r29051
2007-09-23Fix regressionEugene Sandulenko
svn-id: r29050
2007-09-23changes for Winnie Amiga (now playable) and C64Matthew Hoops
svn-id: r29049
2007-09-23More endianness and alignment fixesEugene Sandulenko
svn-id: r29048
2007-09-23Make readRoom() truly alignment- and endian-safeEugene Sandulenko
svn-id: r29046
2007-09-23Portability fixEugene Sandulenko
svn-id: r29045
2007-09-23Fixed some platform checksFilippos Karapetis
svn-id: r29044
2007-09-23allow Winnie C64 to start, although there are problems with the images ↵Matthew Hoops
(probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped svn-id: r29037
2007-09-23randomize() can no longer create "object 41" -- there is no object 41, and ↵Matthew Hoops
when we attempt to draw it, it can cause crashes svn-id: r29036
2007-09-23readRoom is now Endian-safeMatthew Hoops
svn-id: r29035
2007-09-22Make sure that picture fill doesn't go out of the picture's bounds, since ↵Filippos Karapetis
pre-AGI pictures have different dimensions svn-id: r29034
2007-09-22fix possible Endian issueMatthew Hoops
svn-id: r29033
2007-09-22allow Winnie Amiga to show room images, still not playableMatthew Hoops
svn-id: r29032
2007-09-22Switch Troll's Tale to booter imageEugene Sandulenko
svn-id: r29028
2007-09-22some cleanup involving Winnie Amiga, however it still only shows the introMatthew Hoops
svn-id: r29027
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
svn-id: r29023
2007-09-22Code cleanup and simplificationFilippos Karapetis
svn-id: r29022
2007-09-22Code simplificationFilippos Karapetis
svn-id: r29020
2007-09-22Simplified item handling code in MickeyFilippos Karapetis
svn-id: r29019
2007-09-22Replaced room indexes with their corresponding enumsFilippos Karapetis
svn-id: r29018
2007-09-22Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used ↵Filippos Karapetis
instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable svn-id: r29016
2007-09-21Fix regression caused by the latest cleanupsFilippos Karapetis
svn-id: r29011
2007-09-21OopsFilippos Karapetis
svn-id: r29010
2007-09-21CleanupFilippos Karapetis
svn-id: r29009
2007-09-21Simplified Mickey::randomize()Filippos Karapetis
svn-id: r29008
2007-09-21Several bug fixes for Mickey's Space Adventure:Filippos Karapetis
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007
2007-09-21Removed an unnecessary picture update when drawing crystal objects in MickeyFilippos Karapetis
svn-id: r29004
2007-09-21The animation of the crystals in Mickey is shown correctly nowFilippos Karapetis
svn-id: r29003
2007-09-21Minimize changes to the mouse cursor's paletteFilippos Karapetis
svn-id: r29002
2007-09-20allow for using up/down in menusMatthew Hoops
svn-id: r28996
2007-09-20cleanup with updating the screen; mostly moved to gameLoopMatthew Hoops
svn-id: r28995
2007-09-20add stub for playSound in WinnieMatthew Hoops
svn-id: r28994
2007-09-20cleanup to readObj and readRoomMatthew Hoops
svn-id: r28993
2007-09-20Last pieces of Troll's Tale. Only missing thing is soundEugene Sandulenko
svn-id: r28992
2007-09-20Implement inventory in Troll's TaleEugene Sandulenko
svn-id: r28987