index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
Age
Commit message (
Expand
)
Author
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-14
AGI: Added a few comments about KQ1
Martin Kiewitz
2016-02-14
AGI: Fix another comment about dynamic priority table
Martin Kiewitz
2016-02-14
AGI: set.pri.base was actually available in AGI2.425
Martin Kiewitz
2016-02-13
AGI: Fix new createDefaultPriorityTable() code
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-13
AGI: Add another situation that needs artificial delay
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ1 completed
Martin Kiewitz
2016-02-13
AGI: Adding seconds of current time to saved games
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override KQ4 data added
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ2 data added
Martin Kiewitz
2016-02-13
AGI: Add time delay overwrite for AppleIIgs
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-10
AGI: Remove unused method
Martin Kiewitz
2016-02-10
AGI: Cleanup
Martin Kiewitz
2016-02-10
AGI: Init video before font + text init
Martin Kiewitz
2016-02-09
AGI: Use special Apple IIgs SQ1 palette for SQ1
Martin Kiewitz
2016-02-09
AGI: Fix warning
Martin Kiewitz
2016-02-09
AGI: Fix invalid coordinate warnings for sprites
Martin Kiewitz
2016-02-09
AGI: Only set VAR_KEY,when no controller/direction
Martin Kiewitz
2016-02-09
AGI: Hold-Key: only send stationary for directions
Martin Kiewitz
2016-02-09
AGI: Fix skip auto-save slot code for auto-save
Martin Kiewitz
2016-02-09
AGI: Check xPos/yPos when building sprite lists
Martin Kiewitz
2016-02-09
AGI: Cut menu in case menu names are too long
Martin Kiewitz
2016-02-09
AGI: Change set.simple string copy code
Martin Kiewitz
2016-02-09
AGI: Fix various CIDs
Martin Kiewitz
2016-02-07
AGI: Resource checking for setView/setLoop/setCel
Martin Kiewitz
2016-02-07
AGI: Stop set.simple getting called for <2.425
Martin Kiewitz
2016-02-07
AGI: Do not set TIME_DELAY at all on restart
Martin Kiewitz
2016-02-07
AGI: Fix regression from stringWordWrap rewrite
Martin Kiewitz
2016-02-06
AGI: Move debugger to Ctrl-Shift-D
Martin Kiewitz
2016-02-06
AGI: Switch to CLUT3 for Macintosh as default
Martin Kiewitz
2016-02-05
AGI: Adding Macintosh palettes for GR+SQ2
Martin Kiewitz
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
AGI: fix build powf() -> pow()
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-05
AGI: GfxMgr::drawBox now using kRenderMacintosh
Martin Kiewitz
2016-02-05
AGI: Rewrote stringWordWrap()
Martin Kiewitz
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-04
AGI: Add verbose flags to debug command screenobj
Martin Kiewitz
2016-02-04
AGI: Fix cursor position after save game descr.
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-04
AGI: Add Atari ST system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add buttons to save/restore verify dialogs
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
[prev]
[next]