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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2007-02-13
Fix Apocalyptic Quests.
Eugene Sandulenko
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
(re)added flags field to ADGameDescription, with currently only one value (GF...
Max Horn
2007-02-12
autodistinguish sq2 2.0F dos+amiga
Joachim Eberhard
2007-02-12
Fingolfin's patch for improving dictionary loading speed. Applied as is.
Eugene Sandulenko
2007-02-12
Merged the "palette manager" into the cursor manager. It was only used to
Torbjörn Andersson
2007-02-11
Make the mouse cursor white (instead of green) with a black outline on
Torbjörn Andersson
2007-02-11
Improve detection. Remove redundant md5s
Eugene Sandulenko
2007-02-10
Make Amiga v3 games work.
Eugene Sandulenko
2007-02-10
Speed up loading of pred.txt, by using a sort algorithm that doesn't choke on...
Max Horn
2007-02-10
Get rid of AGI_AMIGA and use platform setting instead.
Eugene Sandulenko
2007-02-10
fixing Amiga games detection
Joachim Eberhard
2007-02-10
Patch #1637824: AGI: Allow mouse use in save / load dialogs
Eugene Sandulenko
2007-02-10
minor consistency improvement for dates
Joachim Eberhard
2007-02-10
make extra info consistent and add missing dates
Joachim Eberhard
2007-02-10
Select default render mode based on platform: Amiga mode for Amiga games, EGA
Torbjörn Andersson
2007-02-10
remove redundant LSL1 DOS
Joachim Eberhard
2007-02-09
Fixed syntax error.
Torbjörn Andersson
2007-02-09
Correct detection of Amiga versions
Joachim Eberhard
2007-02-09
Correct entry for mh1
Joachim Eberhard
2007-02-09
Minor consistency improvements
Joachim Eberhard
2007-02-09
Added all info on games from Sarien
Joachim Eberhard
2007-02-07
Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"
Eugene Sandulenko
2007-02-04
Use full game titles for the official AGI games (small exception: we also num...
Max Horn
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-01
Fixed warning.
Torbjörn Andersson
2007-01-30
Removed Unicode from some fanmade game titles.
Eugene Sandulenko
2007-01-29
Added Gold Rush 3.5 md5sum
Stuart George
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-27
Moved the setupPremix() calls to initSound() and deinitSound(), instead of the
Torbjörn Andersson
2007-01-27
Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ...
Stuart George
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-24
Add optional size parameter to ADGameFileDescription. Not used now.
Eugene Sandulenko
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2007-01-16
Fix a minor compiler warning.
David Symonds
2007-01-16
Restore missing svn:keyword attributes.
David Symonds
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-16
Finish restructuring font data header for const correctness.
David Symonds
2007-01-16
Start restructuring font data header for const correctness.
David Symonds
2007-01-15
removed detection for two hacked titles (Gold Rush and Manhunter I)
Stuart George
2007-01-14
Be more flexible w.r.t. interpreter version being emulated.
David Symonds
2007-01-14
Add few more fanmade games. But they all will go away soon to an external
Eugene Sandulenko
2007-01-12
Fixed version number printing in alt-d dialogue box
Stuart George
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2007-01-12
Patch #1632505: "AGI: Typo in detection code"
Eugene Sandulenko
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