Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-09 | cleanup | Max Horn | |
svn-id: r44810 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-01 | Fixed some potential memory leaks, reported by salty-horse | Filippos Karapetis | |
svn-id: r44516 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-09-24 | Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵ | Filippos Karapetis | |
warnings and issues in compilers which don't support NORETURN svn-id: r44312 | |||
2009-09-24 | Removed some warnings about unreachable code | Filippos Karapetis | |
svn-id: r44292 | |||
2009-09-23 | Commit modified patch from bug report #2849084 "AGI: Crash when saving ↵ | Johannes Schickel | |
fallback-matched game" to fix that bug. svn-id: r44273 | |||
2009-08-30 | Implement getDebugger() in AGI | Jordi Vilalta Prat | |
svn-id: r43840 | |||
2009-08-22 | Properly uninitialize timer used in AgiEngine. | Johannes Schickel | |
svn-id: r43623 | |||
2009-08-18 | Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break ↵ | Kari Salminen | |
anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. svn-id: r43523 | |||
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko | |
svn-id: r43452 | |||
2009-08-15 | Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly): | Kari Salminen | |
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-08-02 | Fix AGI crashes on 64-bit systems that require alignment | Joost Peters | |
svn-id: r43011 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko | |
svn-id: r42663 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-07-22 | Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1" | Eugene Sandulenko | |
svn-id: r42659 | |||
2009-07-22 | Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart" | Eugene Sandulenko | |
svn-id: r42658 | |||
2009-07-20 | Fixing bug #2823854: Mickey's space adventure crash. There's one too many ↵ | Matthew Hoops | |
space characters in a string which causes it to be drawn off the screen. svn-id: r42633 | |||
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-19 | Fixed a warning about an uninitialized variable | Filippos Karapetis | |
svn-id: r41660 | |||
2009-06-17 | Preliminary support for CoCo3 music. | Eugene Sandulenko | |
svn-id: r41618 | |||
2009-06-16 | Disable music for CoCo3 games. It has different format. | Eugene Sandulenko | |
svn-id: r41598 | |||
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko | |
svn-id: r41536 | |||
2009-06-13 | Added sanity checking to stopSound() and a bit more debug output | Eugene Sandulenko | |
svn-id: r41501 | |||
2009-06-11 | Added set of CoCo3 AGI games | Eugene Sandulenko | |
svn-id: r41452 | |||
2009-06-07 | AGI: Fixed typo in game name ;) | Max Horn | |
svn-id: r41331 | |||
2009-06-06 | Added CoCo3 version of SQ1 | Eugene Sandulenko | |
svn-id: r41284 | |||
2009-06-06 | Added couple of newly discovered fanmade AGI games. | Eugene Sandulenko | |
svn-id: r41283 | |||
2009-06-06 | Removed unused variable | Filippos Karapetis | |
svn-id: r41279 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Add guard check to set.key opcode. | Eugene Sandulenko | |
svn-id: r41260 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko | |
svn-id: r41258 | |||
2009-06-06 | Implement hide.mouse and show.mouse opcodes | Eugene Sandulenko | |
svn-id: r41257 | |||
2009-06-06 | Implement allow.menu opcode | Eugene Sandulenko | |
svn-id: r41256 | |||
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko | |
svn-id: r41255 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement cancel.line. Consider obj.status.f implemented | Eugene Sandulenko | |
svn-id: r41253 | |||
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko | |
svn-id: r41252 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko | |
svn-id: r41249 | |||
2009-06-06 | Remove duplicated amiga busy cursor | Eugene Sandulenko | |
svn-id: r41248 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Disable save/load when original did not allow | Eugene Sandulenko | |
svn-id: r41246 |