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AgeCommit message (Expand)Author
2010-09-22AGI: Fix for Bug #3067263 "SQ2: ScummVM hanging on the inventory screen"David Turner
2010-09-21AGI: Deconfusify the AGI music driverTorbjörn Andersson
2010-09-21AGI: Changed meaning of pcjr sound device. Now it is Sarien emuEugene Sandulenko
2010-09-20AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS GamesEugene Sandulenko
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-09-16AGI: Initialise PCjr emulator channels on creationTorbjörn Andersson
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
2010-09-14AGI: Fix compilation.Travis Howell
2010-09-14AGI: Improve support for MT-32 in the MIDI output.Johannes Schickel
2010-08-25AGI: Respect mute settingEugene Sandulenko
2010-08-25AGI: Fix bug #3034370Eugene Sandulenko
2010-08-25AGI: Reset controllers on game restartEugene Sandulenko
2010-08-24AGI: Fix bug #3017908: "AGI: No music with the new MIDI patch"Eugene Sandulenko
2010-07-26AGI: Fix valgrind warningEugene Sandulenko
2010-07-26AGI: Fix crash on exit thanks to valgrindEugene Sandulenko
2010-07-26AGI: Fix spelling and formattingEugene Sandulenko
2010-07-23AGI: Fix bug #3017911Eugene Sandulenko
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-07-16Use "true" instead of "1" in if statements to make clang a bit more happier w...Johannes Schickel
2010-07-16Cleanup.Torbjörn Andersson
2010-07-14Fix non-PCSPK sound types in AGI.Matthew Hoops
2010-07-02AGI: Removed the deprecated (and confusing) getGameId() function inside the A...Filippos Karapetis
2010-07-02AGI: Fixed bug #3017905 - "AGI: GR - Crash on start". A free() was done on an...Filippos Karapetis
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-21AGI: Turn some more AGI static functions into AgiEngine methodsMax Horn
2010-06-21AGI: Change a static var to member var AgiEngine::_lastTickTimerMax Horn
2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...Max Horn
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
2010-06-20Don't go into "menu input mode" unless the game currently allows the menus toTorbjörn Andersson
2010-06-19AGI: Get rid of GID_SQ0Max Horn
2010-06-19AGI: Fix detection of AGI Tetris and Caitlyn's DestinyMax Horn
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-18AGI: cleanupMax Horn
2010-06-18AGI: Fix serguei1/serguei2/sqx detectionMax Horn
2010-06-15Added the same quit/restart test to print() as we have in so many other places.Torbjörn Andersson
2010-06-15Remove unnecessary svn:executable propertiesWillem Jan Palenstijn
2010-06-15AGI: Specify bug reference for workaroundMax Horn
2010-06-15Fix spelling, cleanupMax Horn
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-15Sound: add PCJR as a pseudodriver.Eugene Sandulenko
2010-06-15AGI: enable MIDI in options since now there are ways to play it.Eugene Sandulenko
2010-06-15AGI: Made proper Tandy emulator default for PC games.Eugene Sandulenko
2010-06-15AGI: rearranged class methods a bit and cleanup.Eugene Sandulenko
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
2010-06-15AGI: Implement FR #2813133.Eugene Sandulenko
2010-06-15AGI: Make sure that sound variable is reset once music is stopped.Eugene Sandulenko
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
2010-06-15AGI: Split out IIgs sound emulator into separate files.Eugene Sandulenko
2010-06-15AGI: Implement FR #1881179.Eugene Sandulenko