Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-08 | Added more const qualifiers | Max Horn | |
svn-id: r24182 | |||
2006-10-07 | Add more code differences in Elvira 1 | Travis Howell | |
svn-id: r24161 | |||
2006-10-07 | Add code for printing to boxes in Waxworks | Travis Howell | |
svn-id: r24156 | |||
2006-10-07 | Add more script opcodes for Elvira 1/2/WW | Travis Howell | |
svn-id: r24154 | |||
2006-10-06 | Add more code for Elvira 2 | Travis Howell | |
svn-id: r24143 | |||
2006-10-06 | Add more code for Elvira 2 | Travis Howell | |
svn-id: r24142 | |||
2006-10-06 | Add more code for Elvira 1 | Travis Howell | |
svn-id: r24141 | |||
2006-10-06 | Alwats report invalid opcodes when debug output is enabled | Travis Howell | |
svn-id: r24138 | |||
2006-10-06 | Add Amiga demo of Elvira, and switch to elvira1 for Elvira | Travis Howell | |
svn-id: r24133 | |||
2006-10-06 | Add support for skipping introduction in Elivra 1/2/WW | Travis Howell | |
svn-id: r24131 | |||
2006-10-06 | Add more code for Elvira 1/2 | Travis Howell | |
svn-id: r24130 | |||
2006-10-05 | Fix startup of Elvira 1 | Travis Howell | |
svn-id: r24124 | |||
2006-10-05 | Fix opening credits of Elvira 2 | Travis Howell | |
svn-id: r24123 | |||
2006-10-05 | Add more code and stubs for WW | Travis Howell | |
svn-id: r24121 | |||
2006-10-05 | Reduce memory required by each game, and add safety checks | Travis Howell | |
svn-id: r24118 | |||
2006-10-04 | Add more code for WW | Travis Howell | |
svn-id: r24103 | |||
2006-10-03 | Cleanup | Travis Howell | |
svn-id: r24099 | |||
2006-10-03 | Fix bugs in VGA resource manager and cleanup | Travis Howell | |
svn-id: r24097 | |||
2006-10-03 | Remove blocks/tiles related code for PP, which was only required by ↵ | Travis Howell | |
unreleased game svn-id: r24092 | |||
2006-10-03 | Add changes and enable music for Elvira1 | Travis Howell | |
svn-id: r24091 | |||
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko | |
svn-id: r24090 | |||
2006-10-02 | Add basic single slot load/save support for dimp/swampy for now | Travis Howell | |
svn-id: r24086 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 | |||
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson | |
svn-id: r24073 | |||
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell | |
svn-id: r24072 | |||
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell | |
svn-id: r24067 | |||
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell | |
svn-id: r24066 | |||
2006-10-02 | Fix arrows keys in swampy | Travis Howell | |
svn-id: r24064 | |||
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell | |
svn-id: r24061 | |||
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson | |
backend to work, and so far it's only done in the SDL backend. See the new kFeatureIconifyWindow flag. (This is patch #1568775.) svn-id: r24060 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24059 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell | |
svn-id: r24050 | |||
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson | |
svn-id: r24049 | |||
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson | |
better readability, and to make it easier for Elvira to replace the entire opcode table. svn-id: r24048 | |||
2006-09-30 | Add support for skipping swampy introduction | Travis Howell | |
svn-id: r24041 | |||
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson | |
svn-id: r24040 | |||
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson | |
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038 | |||
2006-09-30 | Another slight PP difference. | Torbjörn Andersson | |
svn-id: r24036 | |||
2006-09-30 | Enable more code in oops functions of PP | Travis Howell | |
svn-id: r24030 | |||
2006-09-30 | Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the | Torbjörn Andersson | |
variable arrays on exit. svn-id: r24029 | |||
2006-09-30 | Partially unstubbed the PP "oops" opcodes. | Torbjörn Andersson | |
svn-id: r24028 | |||
2006-09-30 | Add mouse cursor support for PP and minor cleanup | Travis Howell | |
svn-id: r24027 | |||
2006-09-30 | Add changes and stubs for Elvira 1 | Travis Howell | |
svn-id: r24023 | |||
2006-09-29 | Update opcode table for PP | Travis Howell | |
svn-id: r24014 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 3 of Simon engine renaming. Files renaming. | Eugene Sandulenko | |
svn-id: r24011 |