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2007-05-27Fix loading restart state in Waxworks for now.Travis Howell
svn-id: r26966
2007-05-26Add code for opcodes 177/178 in Elvira 2.Travis Howell
svn-id: r26937
2007-05-22Minor cleanup.Travis Howell
svn-id: r26913
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
svn-id: r26909
2007-05-17Cleanup.Travis Howell
svn-id: r26858
2007-05-16Ooops, correct inheritance of load/save functions.Travis Howell
svn-id: r26851
2007-05-16Add caption to saved games for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26850
2007-05-16Add idle code for DIMP.Travis Howell
svn-id: r26848
2007-05-15Minor cleanup.Travis Howell
svn-id: r26845
2007-05-13Cleanup.Travis Howell
svn-id: r26833
2007-05-13Rename a few variables.Travis Howell
svn-id: r26827
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-07Fixes for conversation response in Waxworks.Travis Howell
svn-id: r26779
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-05-06Cleanup.Travis Howell
svn-id: r26759
2007-05-06Fix regression due to sign issue, which could cause crashes.Travis Howell
svn-id: r26758
2007-04-15Fix mouse regression in Swampy Adventures.Travis Howell
svn-id: r26503
2007-04-15Update reporting of invalid script opcodes.Travis Howell
svn-id: r26501
2007-04-15Cleanup.Travis Howell
svn-id: r26497
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Cleanup.Travis Howell
svn-id: r26482
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-04-15Cleanup.Travis Howell
svn-id: r26478
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
svn-id: r26468
2007-03-18Changed AGOS to use the EventManager to track the mouse position; added a ↵Max Horn
FIXME comment about _mouseOld never being set svn-id: r26206
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170
2007-02-21Bypass the copy protection screens in floppy disk releases of Simon the ↵Travis Howell
Sorcerer 1 and 2, with permission from Adventure Soft. svn-id: r25760
2007-02-16Add support for using soundtrack from the Simon the Sorcerer 1 - Music ↵Travis Howell
Enhancement Project. svn-id: r25632
2007-02-12Minor changes for coding guidelines.Travis Howell
svn-id: r25508
2007-02-12Pass VC10_state directly to convertclip, to reduce arguments.Travis Howell
svn-id: r25505
2007-02-09Add cyx's patch for cleanup for planar conversion code, and support for 32 ↵Travis Howell
color planar graphics of Amiga ECS version of Simon the Sorcerer 1. svn-id: r25436
2007-02-08Convert planar images, only when required for drawing.Travis Howell
svn-id: r25433
2007-01-21Removed common/advancedDetector.h from agos.h, thus reducing the number of ↵Max Horn
build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) svn-id: r25154
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-07Fix restarting game in Elvira 2Travis Howell
svn-id: r24646
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-11-06System mouse code no longer requiredTravis Howell
svn-id: r24632
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
svn-id: r24619
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
svn-id: r24562
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27CleanupTravis Howell
svn-id: r24533
2006-10-27CleanupTravis Howell
svn-id: r24531