Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵ | Travis Howell | |
cleanup code. svn-id: r27577 | |||
2007-06-10 | Restore DIMP specific timer code. | Travis Howell | |
svn-id: r27277 | |||
2007-06-10 | Fix timer code in Puzzle Pack, to match original speed. | Travis Howell | |
svn-id: r27275 | |||
2007-06-08 | Fix load/save interface in Elvira 1. | Travis Howell | |
svn-id: r27191 | |||
2007-06-05 | Add option to dump all subrountines in a game, to help with bug reports. | Travis Howell | |
svn-id: r27104 | |||
2007-06-05 | Fix input issues in earlier games, and split handleMouseMoved() due to ↵ | Travis Howell | |
difference in earlier games. svn-id: r27103 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Fix glitches caused by interface differences in the AtariST verison of Elvira 2. | Travis Howell | |
svn-id: r26988 | |||
2007-05-26 | Add code for opcodes 177/178 in Elvira 2. | Travis Howell | |
svn-id: r26937 | |||
2007-05-22 | Add load/save interface support for Elvira 2 and Waxworks. | Travis Howell | |
svn-id: r26909 | |||
2007-05-17 | Cleanup. | Travis Howell | |
svn-id: r26858 | |||
2007-05-16 | Add idle code for DIMP. | Travis Howell | |
svn-id: r26848 | |||
2007-05-13 | Cleanup. | Travis Howell | |
svn-id: r26833 | |||
2007-05-13 | Rename a few variables. | Travis Howell | |
svn-id: r26827 | |||
2007-05-13 | Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵ | Travis Howell | |
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825 | |||
2007-05-10 | Fix glitches in pause options of Elvira 1. | Travis Howell | |
svn-id: r26796 | |||
2007-05-09 | Imrproved support for Elvira 1/2 and Waxworks. | Travis Howell | |
svn-id: r26792 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-18 | Changed AGOS to use the EventManager to track the mouse position; added a ↵ | Max Horn | |
FIXME comment about _mouseOld never being set svn-id: r26206 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-02-16 | Add support for using soundtrack from the Simon the Sorcerer 1 - Music ↵ | Travis Howell | |
Enhancement Project. svn-id: r25632 | |||
2007-01-01 | At Kirben's request, I've applied my old keyboard repeat patch for the AGOS | Torbjörn Andersson | |
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964 | |||
2006-10-28 | Remove vga opcodes which are never used by games | Travis Howell | |
svn-id: r24557 | |||
2006-10-22 | Add drag support for items in Elvira 1/2 and WW | Travis Howell | |
svn-id: r24436 | |||
2006-10-21 | Cleanup | Travis Howell | |
svn-id: r24397 | |||
2006-10-13 | Add differences in opcode table for Elvira 2 and cleanup | Travis Howell | |
svn-id: r24294 | |||
2006-10-11 | Cleanup | Travis Howell | |
svn-id: r24282 | |||
2006-10-03 | Remove blocks/tiles related code for PP, which was only required by ↵ | Travis Howell | |
unreleased game svn-id: r24092 | |||
2006-10-02 | Fix changing map areas in swampy | Travis Howell | |
svn-id: r24062 | |||
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell | |
svn-id: r24061 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Update vga timer code to match original PP | Travis Howell | |
svn-id: r24052 | |||
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell | |
svn-id: r24037 | |||
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24033 | |||
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24032 | |||
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell | |
svn-id: r24031 | |||
2006-09-30 | Enable more code in oops functions of PP | Travis Howell | |
svn-id: r24030 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 2 of Simon renaming. Simon directory renaming | Eugene Sandulenko | |
svn-id: r24009 |