Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵ | Christopher Page | |
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Implemented Common::EventManager::pushEvent() to insert fake events into the ↵ | Christopher Page | |
event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow. svn-id: r32952 | |||
2008-05-20 | AGOS Engine: Began implementation for a new quit event which will cleanly ↵ | Christopher Page | |
return to the launcher. This replaces the old shutdown() method within delay() svn-id: r32203 | |||
2008-04-16 | Cleanup. | Travis Howell | |
svn-id: r31512 | |||
2007-12-20 | Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵ | Max Horn | |
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-30 | Changed AGOS to use full KeyState, not just ascii value, in key events | Max Horn | |
svn-id: r27800 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27599 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵ | Travis Howell | |
cleanup code. svn-id: r27577 | |||
2007-06-10 | Restore DIMP specific timer code. | Travis Howell | |
svn-id: r27277 | |||
2007-06-10 | Fix timer code in Puzzle Pack, to match original speed. | Travis Howell | |
svn-id: r27275 | |||
2007-06-08 | Fix load/save interface in Elvira 1. | Travis Howell | |
svn-id: r27191 | |||
2007-06-05 | Add option to dump all subrountines in a game, to help with bug reports. | Travis Howell | |
svn-id: r27104 | |||
2007-06-05 | Fix input issues in earlier games, and split handleMouseMoved() due to ↵ | Travis Howell | |
difference in earlier games. svn-id: r27103 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Fix glitches caused by interface differences in the AtariST verison of Elvira 2. | Travis Howell | |
svn-id: r26988 | |||
2007-05-26 | Add code for opcodes 177/178 in Elvira 2. | Travis Howell | |
svn-id: r26937 | |||
2007-05-22 | Add load/save interface support for Elvira 2 and Waxworks. | Travis Howell | |
svn-id: r26909 | |||
2007-05-17 | Cleanup. | Travis Howell | |
svn-id: r26858 | |||
2007-05-16 | Add idle code for DIMP. | Travis Howell | |
svn-id: r26848 | |||
2007-05-13 | Cleanup. | Travis Howell | |
svn-id: r26833 | |||
2007-05-13 | Rename a few variables. | Travis Howell | |
svn-id: r26827 | |||
2007-05-13 | Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵ | Travis Howell | |
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825 | |||
2007-05-10 | Fix glitches in pause options of Elvira 1. | Travis Howell | |
svn-id: r26796 | |||
2007-05-09 | Imrproved support for Elvira 1/2 and Waxworks. | Travis Howell | |
svn-id: r26792 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-18 | Changed AGOS to use the EventManager to track the mouse position; added a ↵ | Max Horn | |
FIXME comment about _mouseOld never being set svn-id: r26206 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-02-16 | Add support for using soundtrack from the Simon the Sorcerer 1 - Music ↵ | Travis Howell | |
Enhancement Project. svn-id: r25632 | |||
2007-01-01 | At Kirben's request, I've applied my old keyboard repeat patch for the AGOS | Torbjörn Andersson | |
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964 | |||
2006-10-28 | Remove vga opcodes which are never used by games | Travis Howell | |
svn-id: r24557 | |||
2006-10-22 | Add drag support for items in Elvira 1/2 and WW | Travis Howell | |
svn-id: r24436 | |||
2006-10-21 | Cleanup | Travis Howell | |
svn-id: r24397 | |||
2006-10-13 | Add differences in opcode table for Elvira 2 and cleanup | Travis Howell | |
svn-id: r24294 | |||
2006-10-11 | Cleanup | Travis Howell | |
svn-id: r24282 | |||
2006-10-03 | Remove blocks/tiles related code for PP, which was only required by ↵ | Travis Howell | |
unreleased game svn-id: r24092 | |||
2006-10-02 | Fix changing map areas in swampy | Travis Howell | |
svn-id: r24062 | |||
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell | |
svn-id: r24061 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Update vga timer code to match original PP | Travis Howell | |
svn-id: r24052 | |||
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell | |
svn-id: r24037 | |||
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24033 | |||
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24032 | |||
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell | |
svn-id: r24031 | |||
2006-09-30 | Enable more code in oops functions of PP | Travis Howell | |
svn-id: r24030 |