Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | Reduce #include dependencies | Eugene Sandulenko | |
svn-id: r25178 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-21 | Removed common/advancedDetector.h from agos.h, thus reducing the number of ↵ | Max Horn | |
build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) svn-id: r25154 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-11-03 | got rid of two memory leaks | Gregory Montoir | |
svn-id: r24589 | |||
2006-10-24 | const correctness | Max Horn | |
svn-id: r24488 | |||
2006-10-19 | Split md5 details for game detection into separate file | Travis Howell | |
svn-id: r24391 | |||
2006-10-16 | Add patch #1578573 - ELVIRA: More game versions | Travis Howell | |
svn-id: r24354 | |||
2006-10-16 | Enable menus in Elvira 2 | Travis Howell | |
svn-id: r24349 | |||
2006-10-16 | Auto decrunch the gamexx file when required | Travis Howell | |
svn-id: r24344 | |||
2006-10-15 | Minor cleanup | Travis Howell | |
svn-id: r24333 | |||
2006-10-15 | Add AtariST version of Elvira 2 | Travis Howell | |
svn-id: r24331 | |||
2006-10-14 | Add game details for menu file used by early games | Travis Howell | |
svn-id: r24317 | |||
2006-10-14 | Remove unneeded #includes. | Eugene Sandulenko | |
svn-id: r24312 | |||
2006-10-14 | Correct cut and paste error in gameid | Travis Howell | |
svn-id: r24307 | |||
2006-10-11 | Add AtariST version of Elvira 1 and cleanup | Travis Howell | |
svn-id: r24280 | |||
2006-10-09 | Add Amiga ECS verison of Simon the Sorcerer 1 | Travis Howell | |
svn-id: r24250 | |||
2006-10-08 | Replaced evil usage of static globals inside function by proper member variables | Max Horn | |
svn-id: r24183 | |||
2006-10-08 | Added more const qualifiers | Max Horn | |
svn-id: r24182 | |||
2006-10-08 | A few corrections for Elvira 1 game details | Travis Howell | |
svn-id: r24180 | |||
2006-10-06 | Correct typo in game title for Elvira 2 | Travis Howell | |
svn-id: r24139 | |||
2006-10-06 | Correct game titles for Elvira 1/2 | Travis Howell | |
svn-id: r24134 | |||
2006-10-06 | Add Amiga demo of Elvira, and switch to elvira1 for Elvira | Travis Howell | |
svn-id: r24133 | |||
2006-10-05 | Add Amiga versions of Elvira 1/2 and Waxworks | Travis Howell | |
svn-id: r24120 | |||
2006-10-04 | Fix palette regression | Travis Howell | |
svn-id: r24110 | |||
2006-10-04 | Add French version of Elvira 2 | Travis Howell | |
svn-id: r24109 | |||
2006-10-04 | Correct number of variables in Elvira 1/2 | Travis Howell | |
svn-id: r24108 | |||
2006-10-03 | Fix sound effects regression in simon1dos and remove excess game ids | Travis Howell | |
svn-id: r24100 | |||
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko | |
svn-id: r24090 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24054 | |||
2006-09-30 | Update md5 details for Elvira 1 | Travis Howell | |
svn-id: r24024 | |||
2006-09-29 | When starting a game, make sure that it has the desired target name. The old | Torbjörn Andersson | |
behaviour was to simply pick the first detected game, which made it necessary to keep the Puzzle Pack data files in different directories. Now they can all be in the same one. (Generally it's not a good idea to keep several games in the same directory, of course, but in this case it's perfectly reasonable.) svn-id: r24020 | |||
2006-09-29 | Some minor formating changes. | Torbjörn Andersson | |
svn-id: r24019 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 2 of Simon renaming. Simon directory renaming | Eugene Sandulenko | |
svn-id: r24009 |