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path: root/engines/agos/icons.cpp
AgeCommit message (Collapse)Author
2007-06-23Minor cleanup.Travis Howell
svn-id: r27649
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-07Fix inventory arrows in Elvira 1.Travis Howell
svn-id: r27170
2007-06-05Hopefully more reliable display of inventory arrows.Travis Howell
svn-id: r27095
2007-06-04Fix inventory arrows in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
svn-id: r27079
2007-06-02Fix inventory icons display in Amiga version of Waxworks.Travis Howell
svn-id: r27045
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-22Minor cleanup.Travis Howell
svn-id: r26913
2007-05-17Completely revert last changes in icon code.Travis Howell
svn-id: r26859
2007-05-16Ooops, commit too much.Travis Howell
svn-id: r26854
2007-05-16Add code for handling special walls in Elvira 1/2.Travis Howell
svn-id: r26853
2007-05-16Fix inventory icons in Amiga/AtariST versions of Elvira 1.Travis Howell
svn-id: r26852
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-07Don't attempt to decode unknown icon data formats.Travis Howell
svn-id: r26781
2007-05-07The Palette difference in inventory arrows, applies to AGA version of Simon ↵Travis Howell
the Sorcerer 1 too. svn-id: r26780
2007-05-07Fix inventory movement in Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26773
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-04-28Add code difference for inventory arrows in Amiga versions of Simon the ↵Travis Howell
Sorcerer 1. svn-id: r26641
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-02-12Fix icons regression in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
svn-id: r25512
2007-02-12Fix icons palette in AGA/CD32 versions of Simon the Sorcerer 1.Travis Howell
svn-id: r25509
2006-10-27CleanupTravis Howell
svn-id: r24527
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-23Re-enable verb codeTravis Howell
svn-id: r24472
2006-10-23Add minor icon code differences in Elvira 2Travis Howell
svn-id: r24471
2006-10-23Add hasIcon difference in Elvira 1Travis Howell
svn-id: r24468
2006-10-22Add extra picture opcode code for ELvira 1/2Travis Howell
svn-id: r24426
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-21CleanupTravis Howell
svn-id: r24396
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-17Fix clearing window, when removing icons in earlier gamesTravis Howell
svn-id: r24357
2006-10-17Add more icons code differences for Elvira 1/2/WWTravis Howell
svn-id: r24355
2006-10-13Add differences in opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24294
2006-10-13Fix display of icons in Elvira 1Travis Howell
svn-id: r24284
2006-10-10Ooops, remove debug left oversTravis Howell
svn-id: r24265
2006-10-10Fix and remove duplicate opcode for Elvira 1Travis Howell
svn-id: r24262
2006-10-09Use correct video window values for each game and minor cleanupTravis Howell
svn-id: r24253
2006-10-06Add more code for Elvira 1Travis Howell
svn-id: r24141
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009