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2015-07-23AGOS: Add initial version of Simon1 DOS AdLib output.Johannes Schickel
Testing so far has not really happened. Only the first part of the intro has been tested.
2015-07-03AGOS: Accolade music: read driver data in factoryMartin Kiewitz
moved driver reading code into factory of both Accolade music drivers
2015-06-21AGOS: implement Accolade AdLib + MT32 music driversMartin Kiewitz
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2012-05-28COMMON: Move InstallShield code to commonMatthew Hoops
The code also now works for both data compressed with sync bytes and without
2011-08-20AGOS: Add an archive class for handling InstallShield CabinetsMatthew Hoops
2009-09-24Split the script opcode table for DIMP, since it doesn't match(ie timers) ↵Travis Howell
other Puzzle Pack games. svn-id: r44285
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
svn-id: r40619
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-06Split charset font data.Travis Howell
svn-id: r30299
2007-04-27Renamed some game.cpp files to detection.cppMax Horn
svn-id: r26623
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-19Split game specific script opcodes into separate filesTravis Howell
svn-id: r24389
2006-10-15Rename items.cpp to script.cppEugene Sandulenko
svn-id: r24336
2006-10-15Add menu support for Amiga demo of Elvira 1Travis Howell
svn-id: r24332
2006-10-09Add conversion for planar graphics in Amiga version of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24242
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Remove blocks/tiles related code for PP, which was only required by ↵Travis Howell
unreleased game svn-id: r24092
2006-09-30Added a couple of functions which seem to define the rules for some kind ofTorbjörn Andersson
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009