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path: root/engines/agos/module.mk
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2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
svn-id: r40619
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-06Split charset font data.Travis Howell
svn-id: r30299
2007-04-27Renamed some game.cpp files to detection.cppMax Horn
svn-id: r26623
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-19Split game specific script opcodes into separate filesTravis Howell
svn-id: r24389
2006-10-15Rename items.cpp to script.cppEugene Sandulenko
svn-id: r24336
2006-10-15Add menu support for Amiga demo of Elvira 1Travis Howell
svn-id: r24332
2006-10-09Add conversion for planar graphics in Amiga version of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24242
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Remove blocks/tiles related code for PP, which was only required by ↵Travis Howell
unreleased game svn-id: r24092
2006-09-30Added a couple of functions which seem to define the rules for some kind ofTorbjörn Andersson
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038
2006-09-29Phase 2 of Simon renaming. Simon directory renamingEugene Sandulenko
svn-id: r24009