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path: root/engines/agos/script_e1.cpp
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2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
svn-id: r35738
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
svn-id: r35737
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
svn-id: r35330
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
svn-id: r35328
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵Christopher Page
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848
2008-08-09Merged revisions ↵Christopher Page
33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33720
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
svn-id: r33693
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ↵Christopher Page
event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow. svn-id: r32952
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ↵Christopher Page
return to the launcher. This replaces the old shutdown() method within delay() svn-id: r32203
2008-04-16Minor cleanup.Travis Howell
svn-id: r31514
2008-04-16Remove unused opcode and minor cleanup.Travis Howell
svn-id: r31513
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-12-16Add Spanish fan translation of Elvira 1 (DOS).Travis Howell
svn-id: r29867
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-08Fix load/save interface in Elvira 1.Travis Howell
svn-id: r27191
2007-06-07Add details for French and German Amiga versions of Elvira 1. Remove restart ↵Travis Howell
state from Elvira 1 detection, due to two byte difference in the restart state on each disk of Amiga versions. svn-id: r27164
2007-06-05Fix background of pause options in Amiga and AtariST of Elvira 1.Travis Howell
svn-id: r27106
2007-06-04Only call MIDI code, in games which use MIDI based music.Travis Howell
svn-id: r27080
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
svn-id: r26909
2007-05-16Add caption to saved games for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26850
2007-05-15Minor cleanup.Travis Howell
svn-id: r26845
2007-05-10Fix glitches in pause options of Elvira 1.Travis Howell
svn-id: r26796
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-04-15Update reporting of invalid script opcodes.Travis Howell
svn-id: r26501
2007-04-15Fix Elvira 1 regression.Travis Howell
svn-id: r26500
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-04-15Cleanup.Travis Howell
svn-id: r26478
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
svn-id: r26468
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-06Add inherit code for earlier gamesTravis Howell
svn-id: r24640
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
svn-id: r24619
2006-10-28White space changesTravis Howell
svn-id: r24558
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27CleanupTravis Howell
svn-id: r24527
2006-10-27Add code for look opcode in elvira 1Travis Howell
svn-id: r24524
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-25Remove unused script codeTravis Howell
svn-id: r24499
2006-10-25Remove unused script opcodesTravis Howell
svn-id: r24495
2006-10-25Add more opcodes for Elvira 1/2Travis Howell
svn-id: r24492