Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-02-27 | AGOS: Avoid hiding overloaded virtual methods | Ori Avtalion | |
2011-02-15 | AGOS: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
I only (minimally) tested this change with Simon 1 + 2 DOS CD. | |||
2010-11-17 | ENGINES: Change 'colour' to 'color' | Max Horn | |
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288 | |||
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell | |
svn-id: r43294 | |||
2009-05-16 | Add initial support for DOS non-interactive demos of The Feeble Files. | Travis Howell | |
svn-id: r40619 | |||
2009-04-22 | Fix crash that occurs when OmniTV video is played completely, in The Feeble ↵ | Travis Howell | |
Files. svn-id: r40063 | |||
2008-12-21 | Add initial Smacker support for The Feeble Files. | Travis Howell | |
svn-id: r35457 | |||
2007-12-20 | Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵ | Max Horn | |
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-30 | AGOS: Introduced ChildType enum | Max Horn | |
svn-id: r27792 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-15 | Add eriktorbjorn's patch to split script opcodes into specific game engines. | Travis Howell | |
svn-id: r26490 | |||
2007-04-15 | Split game engines, to allow further cleanups. | Travis Howell | |
svn-id: r26481 | |||
2007-01-21 | Removed common/advancedDetector.h from agos.h, thus reducing the number of ↵ | Max Horn | |
build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) svn-id: r25154 | |||
2007-01-01 | Fix bug #1624767 - FF: save games will not load. | Travis Howell | |
svn-id: r24960 | |||
2006-11-06 | Cleanup | Travis Howell | |
svn-id: r24639 | |||
2006-11-05 | Add inital load/save code changes for earlier games and cleanup | Travis Howell | |
svn-id: r24622 | |||
2006-10-27 | Cleanup | Travis Howell | |
svn-id: r24527 | |||
2006-10-25 | Cleanup | Travis Howell | |
svn-id: r24501 | |||
2006-10-20 | Split code into more specific files and cleanup | Travis Howell | |
svn-id: r24394 | |||
2006-10-19 | Split script opcode tables up into more specifics | Travis Howell | |
svn-id: r24393 | |||
2006-10-19 | Split game specific script opcodes into separate files | Travis Howell | |
svn-id: r24389 |