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path: root/engines/agos/script_ff.cpp
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2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-01-21Removed common/advancedDetector.h from agos.h, thus reducing the number of ↵Max Horn
build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) svn-id: r25154
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-10-27CleanupTravis Howell
svn-id: r24527
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-19Split script opcode tables up into more specificsTravis Howell
svn-id: r24393
2006-10-19Split game specific script opcodes into separate filesTravis Howell
svn-id: r24389