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path: root/engines/agos/script_pp.cpp
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2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-10Don't call getNextItemPtr(), when the result is simply ignored.Travis Howell
svn-id: r27305
2007-06-10Fixed the opcode number for opp_iconifyWindow(). Regression from cleanup?Torbjörn Andersson
svn-id: r27295
2007-06-10Fix single sound effect, failing to play multiple times regression, caused ↵Travis Howell
by changes for PP in the past. svn-id: r27267
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-22Add system includesTravis Howell
svn-id: r24428
2006-10-21CleanupTravis Howell
svn-id: r24396
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-19Split script opcode tables up into more specificsTravis Howell
svn-id: r24393
2006-10-19Split game specific script opcodes into separate filesTravis Howell
svn-id: r24389