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path: root/engines/agos/script_ww.cpp
AgeCommit message (Collapse)Author
2016-04-14AGOS: Reduce audio header dependenciesOri Avtalion
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵Christopher Page
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
svn-id: r33693
2008-04-16Minor cleanup.Travis Howell
svn-id: r31514
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-01Fix bug #1746107 - Elvira 2: Crash Catacombs lev2.Travis Howell
svn-id: r27842
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-07Add details for French and German Amiga versions of Elvira 1. Remove restart ↵Travis Howell
state from Elvira 1 detection, due to two byte difference in the restart state on each disk of Amiga versions. svn-id: r27164
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
svn-id: r26909
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
svn-id: r24562
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-25Remove unused script codeTravis Howell
svn-id: r24499
2006-10-23Add a few opcode stubs for Elvira 2Travis Howell
svn-id: r24469
2006-10-23Add opcode used by lift in Elvira 2Travis Howell
svn-id: r24467
2006-10-22Add extra opcode for Elvira 2Travis Howell
svn-id: r24438
2006-10-22Add print object opcode difference in Elivra 2 and WWTravis Howell
svn-id: r24432
2006-10-22Add more opcodes for Elivra 2 and WWTravis Howell
svn-id: r24431
2006-10-19Split script opcode tables up into more specificsTravis Howell
svn-id: r24393
2006-10-19Split game specific script opcodes into separate filesTravis Howell
svn-id: r24389