aboutsummaryrefslogtreecommitdiff
path: root/engines/agos/vga.cpp
AgeCommit message (Collapse)Author
2007-05-22Mouse glitch no longer seems to occur in Elvira 1.Travis Howell
svn-id: r26910
2007-05-15Minor cleanup.Travis Howell
svn-id: r26845
2007-05-13Rename a few variables.Travis Howell
svn-id: r26827
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ↵Travis Howell
earlier (non-Windows) versions of Simon the Sorcerer 1/2. svn-id: r26825
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-06Cleanup.Travis Howell
svn-id: r26759
2007-05-06Fix regression due to sign issue, which could cause crashes.Travis Howell
svn-id: r26758
2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-04-15Cleanup.Travis Howell
svn-id: r26478
2007-02-13Fix warningsEugene Sandulenko
svn-id: r25554
2007-02-12Minor changes for coding guidelines.Travis Howell
svn-id: r25508
2007-02-12Pass VC10_state directly to convertclip, to reduce arguments.Travis Howell
svn-id: r25505
2007-02-09Add cyx's patch for cleanup for planar conversion code, and support for 32 ↵Travis Howell
color planar graphics of Amiga ECS version of Simon the Sorcerer 1. svn-id: r25436
2007-02-08Convert planar images, only when required for drawing.Travis Howell
svn-id: r25433
2006-11-23Remove left over debug codeTravis Howell
svn-id: r24772
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
svn-id: r24677
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-11-06System mouse code no longer requiredTravis Howell
svn-id: r24632
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-28Fix the heart beat in Elvira 2Travis Howell
svn-id: r24550
2006-10-28Update debug tablesTravis Howell
svn-id: r24549
2006-10-28Add code for vc37_pokePaletteTravis Howell
svn-id: r24548
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27Var 254 is only reset, when reseting animations in later gamesTravis Howell
svn-id: r24532
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-23Ooops, correct that accidental commit of codeTravis Howell
svn-id: r24466
2006-10-23Add patch to make ProTracker a subclass of AudioStream, from madmooseTravis Howell
svn-id: r24465
2006-10-22Add extra opcode for Elvira 2Travis Howell
svn-id: r24438
2006-10-22Fix regression is WW, caused by functions mergeTravis Howell
svn-id: r24429
2006-10-21Fix regression, due to lost codeTravis Howell
svn-id: r24401
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-21CleanupTravis Howell
svn-id: r24396
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394
2006-10-17Whitespace changesTravis Howell
svn-id: r24358
2006-10-14Add extra video opcodes for Elvira 1 demoTravis Howell
svn-id: r24315
2006-10-14Fix glitch in introduction of WWTravis Howell
svn-id: r24305
2006-10-14Fix introduction of WWTravis Howell
svn-id: r24302
2006-10-14Ooops, correct dst pointerTravis Howell
svn-id: r24301
2006-10-14Add sound effects support for early gamesTravis Howell
svn-id: r24300
2006-10-13Fix palette issues in Elvira 2/WWTravis Howell
svn-id: r24299
2006-10-13Ooops, add back lost codeTravis Howell
svn-id: r24297
2006-10-13CleanupTravis Howell
svn-id: r24296
2006-10-13CleanupTravis Howell
svn-id: r24295
2006-10-11Add AtariST version of Elvira 1 and cleanupTravis Howell
svn-id: r24280
2006-10-11Add support for clearWindow and cleanupTravis Howell
svn-id: r24272
2006-10-10Ooops, remove debug left oversTravis Howell
svn-id: r24265
2006-10-10Fix and remove duplicate opcode for Elvira 1Travis Howell
svn-id: r24262
2006-10-09Use correct video window values for each game and minor cleanupTravis Howell
svn-id: r24253