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path: root/engines/agos/vga_pn.cpp
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2013-08-03AGOS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03AGOS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-12Fix building with specific games disabled in MSVC.Travis Howell
svn-id: r43294
2009-08-11vc22_setPaletteOld was renamed to vc22_setPalette, since function was ↵Travis Howell
virtualized. svn-id: r43292
2009-08-11Fix AGOS compilation.Johannes Schickel
svn-id: r43276
2009-07-17Fix input glitch regression, after pausing in PN.Travis Howell
svn-id: r42559
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is ↵Travis Howell
converted. svn-id: r39253
2009-03-08some cleanupMax Horn
svn-id: r39241
2009-03-08Cleanup.Travis Howell
svn-id: r39222
2009-03-08Clarify several errors messages.Travis Howell
svn-id: r39219
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216