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path: root/engines/agos/zones.cpp
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2015-06-21AGOS: Allow digital sound effects file to be used in PC version of Elvira 2.Kirben
2014-03-05AGOS: Correct typos in comments.Kirben
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-05-04Always reset VGA memory pointer, when load zone in PN, since only a single ↵Travis Howell
zone is used. svn-id: r40297
2009-04-19Fix possible overwriting of sound data in earlier games, and cleanup.Travis Howell
svn-id: r40015
2009-03-08Clarify several errors messages.Travis Howell
svn-id: r39219
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-28Add zone override table for Amiga verison of Waxworks.Travis Howell
svn-id: r28259
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Add sound effects code for Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26989
2007-05-17Cleanup.Travis Howell
svn-id: r26858
2006-10-21CleanupTravis Howell
svn-id: r24397
2006-10-20Split code into more specific files and cleanupTravis Howell
svn-id: r24394