Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-21 | AGOS: implement Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too | |||
2015-05-26 | AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bank | Kirben | |
2015-05-21 | AGOS: Add proper fix for regression when loading saved games in PC version ↵ | Kirben | |
of Waxworks. | |||
2015-05-20 | AGOS: Fix regression when loading saved games in PC version of Waxworks. | Kirben | |
2015-05-19 | AGOS: Fix changing rooms in the PC version of Waxworks. | Kirben | |
2015-05-18 | AGOS: Revert last change for PC version of Waxworks. | Kirben | |
2015-05-18 | AGOS: Fix restoring room state, when changing rooms in PC version of Waxworks. | Kirben | |
2014-11-28 | Merge pull request #526 from eriktorbjorn/agos-midiloop | Kirben | |
AGOS: Give each MIDI track its own loop flag (bug #6665) | |||
2014-11-19 | AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demo | Torbjörn Andersson | |
This probably affects the full version as well, but I haven't verified that. Either way, the old code was obviously wrong while the new makes it look right to me. | |||
2014-11-19 | AGOS: Added detection for Simon the Sorcerer 1 CD32 demo | Torbjörn Andersson | |
I have verified that the demo is completable, though it doesn't actually seems to end. You're just told that there is nothing more for you to do. | |||
2014-10-28 | AGOS: Remove trailing whitespace | Filippos Karapetis | |
2014-08-18 | AGOS: Give each MIDI track its own loop flag | Torbjörn Andersson | |
This is needed because the MIDI resources have their own loop flag that overrides the global one. This makes a difference for games that use MIDI both for music and sound effects, such as (limited to?) the floppy version of Simon the Sorcerer 1. | |||
2014-06-29 | AGOS: Revert my MIDI changes that caused bug #6664. | Kirben | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-15 | AGOS: Disable image_dump debug command. | D G Turner | |
2014-05-12 | AGOS: Add image dumping to file enable by debugflag. | D G Turner | |
This previously required a code change and recompile to enable. It can now be enabled or disabled at runtime using the "image_dump" debug flag. | |||
2014-05-11 | AGOS: Switch VGA script debug output to debug flag, rather than level 5. | D G Turner | |
This is now set by --debugflags=vga_script rather than -d 5, though it will still require a debug level greater than 0. | |||
2014-05-11 | AGOS: Change "script" debugflag to "subroutine" as more accurate. | D G Turner | |
This flag is used to enable dumping of subroutine scripts at start. | |||
2014-05-11 | AGOS: Switch script debugging to debug flag, rather than level 4. | D G Turner | |
This is now set by --debugflags=script rather than -d 4, though it will still require a debug level greater than 0. | |||
2014-05-11 | AGOS: Remove leftover unused _debugMode variable. | D G Turner | |
2014-05-11 | AGOS: Switch VGA opcode debugging to debug flag, rather than level 3. | D G Turner | |
This is now set by --debugflags=vga_opcode rather than -d 3, though it will still require a debug level greater than 0. | |||
2014-05-11 | AGOS: Switch opcode debugging to a debug flag, rather than level 2 hack. | D G Turner | |
This is now set by --debugflags=opcode rather than -d 2, though it will still require a debug level greater than 0. | |||
2014-05-10 | AGOS: Remove redundant "level" command from debugger. | D G Turner | |
The base class "debuglevel" command now provides the same functionality. | |||
2014-04-13 | AGOS: Fix music looping when using Roland MT-32 music in Simon the Sorcerer 2. | Kirben | |
2014-03-11 | AGOS: Fix scroll wheel glitch in Simon the Sorcerer 1. | Kirben | |
2014-03-09 | AGOS: Fix sound offset table access for StS 2 Mac/Amiga. | Johannes Schickel | |
This (hopefully) fixes bug #6549: "#6549 AGOS: Simon2 Amiga Datafiles crashes with assertion in Intro". I don't have any copy of StS 2 Mac/Amiga thus I cannot test this. This bug was caused by a regression in c82a75df69aa5d8f36eae52deee508ef9a61e49e. | |||
2014-03-06 | AGOS: Switch keyboard shortcuts for dumps, to help prevent future conflicts. | Kirben | |
2014-03-06 | AGOS: Fix error when dumping all VGA scripts. | Kirben | |
2014-03-05 | AGOS: Update debug tables. | Kirben | |
2014-03-05 | AGOS: Correct typos in comments. | Kirben | |
2014-03-04 | AGOS: Fix quitting during Oracle text scroll in The Feeble Files. | Kirben | |
2014-03-04 | AGOS: Remove duplicate file opens, when counting saved games. | Kirben | |
2014-03-04 | AGOS: Fix scroll wheel glitch in The Feeble Files. | Kirben | |
2014-03-04 | Merge pull request #441 from eriktorbjorn/feeble-loyalty | Torbjörn Andersson | |
Possible fix for bug #6525, AGOS: FF - Loyalty Rating never changes in 4 CD version | |||
2014-03-04 | AGOS: Disable mouse scroll in Puzzle Pack games. | Kirben | |
2014-03-04 | AGOS: Add mouse wheel support for The Feeble Files. | Kirben | |
2014-03-02 | AGOS: Add initial support for mouse wheel. | Kirben | |
2014-03-01 | AGOS: Convert verb ids for Simon the Sorcerer 2. | Kirben | |
2014-03-01 | AGOS: Enable verb display in Simon the Sorcerer 2. | Kirben | |
2014-03-01 | AGOS: Fix cut-and-paste error in setLoyaltyRating() | Torbjörn Andersson | |
2014-03-01 | AGOS: Modify setLoyaltyRating() on Kirben's suggestion | Torbjörn Andersson | |
2014-02-27 | AGOS: Move most off the loyalty rating workaround to off_b2Set() | Torbjörn Andersson | |
Kirben pointed out that there were more loyalty rating events tied to this opcode than to off_loadVideo(). I didn't notice this myself since the video loading was so much easier to spot in the script dump. It's a pity there doesn't seem to be any one opcode that covers all of the cases. | |||
2014-02-27 | AGOS: Add setLoyaltyRating() function | Torbjörn Andersson | |
2014-02-26 | AGOS: Add missing loyalty rating to Feeble Files 4CD version | Torbjörn Andersson | |
This attempts to restore the missing loyalty rating setting to the 4CD version of The Feeble Files. So far only for the English version, since that's all I have, but it would not surprised me if the other versions are similar. | |||
2014-02-18 | AGOS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-22 | AGOS: Use Common::File instead of SearchMan. | Johannes Schickel | |
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected. | |||
2014-01-22 | AGOS: Get rid of ArchiveMan in favor of global SearchMan. | Johannes Schickel | |
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives. | |||
2014-01-22 | AGOS: Slightly clean up ArchiveMan code. | Johannes Schickel | |
This removes the (always true) _fallBack flag which determined whether SearchMan should be searched. |