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2006-10-07Add more script opcodes for Elvira 1/2/WWTravis Howell
svn-id: r24154
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24143
2006-10-06Add more code for Elvira 2Travis Howell
svn-id: r24142
2006-10-06Add more code for Elvira 1Travis Howell
svn-id: r24141
2006-10-06Fix dectection of hit areas in earlier gamesTravis Howell
svn-id: r24140
2006-10-06Correct typo in game title for Elvira 2Travis Howell
svn-id: r24139
2006-10-06Alwats report invalid opcodes when debug output is enabledTravis Howell
svn-id: r24138
2006-10-06Update ebug opcode table for Elvira1Travis Howell
svn-id: r24137
2006-10-06Add initial debug opcode table for Elvira1Travis Howell
svn-id: r24136
2006-10-06Add debug video opcodes table for Elvira 1Travis Howell
svn-id: r24135
2006-10-06Correct game titles for Elvira 1/2Travis Howell
svn-id: r24134
2006-10-06Add Amiga demo of Elvira, and switch to elvira1 for ElviraTravis Howell
svn-id: r24133
2006-10-06Ooops, restrict o_loadZone() changes to older games onlyTravis Howell
svn-id: r24132
2006-10-06Add support for skipping introduction in Elivra 1/2/WWTravis Howell
svn-id: r24131
2006-10-06Add more code for Elvira 1/2Travis Howell
svn-id: r24130
2006-10-05Silenced warning of msvc8.Johannes Schickel
svn-id: r24127
2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-05Fix startup of Elvira 1Travis Howell
svn-id: r24124
2006-10-05Fix opening credits of Elvira 2Travis Howell
svn-id: r24123
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-05Add more code and stubs for WWTravis Howell
svn-id: r24121
2006-10-05Add Amiga versions of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24120
2006-10-05Elvira 1 require more table memory for nowTravis Howell
svn-id: r24119
2006-10-05Reduce memory required by each game, and add safety checksTravis Howell
svn-id: r24118
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-10-04Fix dumping of complete video script outputTravis Howell
svn-id: r24112
2006-10-04Correct frame rate in earlier gamesTravis Howell
svn-id: r24111
2006-10-04Fix palette regressionTravis Howell
svn-id: r24110
2006-10-04Add French version of Elvira 2Travis Howell
svn-id: r24109
2006-10-04Correct number of variables in Elvira 1/2Travis Howell
svn-id: r24108
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
svn-id: r24106
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Fix sound effects regression in simon1dos and remove excess game idsTravis Howell
svn-id: r24100
2006-10-03CleanupTravis Howell
svn-id: r24099
2006-10-03Fix bugs in VGA resource manager and cleanupTravis Howell
svn-id: r24097
2006-10-03Remove blocks/tiles related code for PP, which was only required by ↵Travis Howell
unreleased game svn-id: r24092
2006-10-03Add changes and enable music for Elvira1Travis Howell
svn-id: r24091
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
svn-id: r24090
2006-10-02The name isn't stored in saved games for PPTravis Howell
svn-id: r24088
2006-10-02Add basic single slot load/save support for dimp/swampy for nowTravis Howell
svn-id: r24086
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-10-02Fix mistake in startAnOverlayAnim()Travis Howell
svn-id: r24082
2006-10-02Fix crashes in swampy when moving blocksTravis Howell
svn-id: r24081
2006-10-02Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.Torbjörn Andersson
svn-id: r24073
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
svn-id: r24072
2006-10-02Fix display and input in dimpTravis Howell
svn-id: r24068
2006-10-02Decrease window array size, to maximum required by gamesTravis Howell
svn-id: r24067
2006-10-02Increase struct sizes, to maximum required by gamesTravis Howell
svn-id: r24066
2006-10-02Fix tile positions in swampyTravis Howell
svn-id: r24065