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2006-11-06Add inherit code for earlier gamesTravis Howell
svn-id: r24640
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-06Add contain code differences between earlier gamesTravis Howell
svn-id: r24634
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-11-06System mouse code no longer requiredTravis Howell
svn-id: r24632
2006-11-06Fix mouse palette in WWTravis Howell
svn-id: r24631
2006-11-06The clear timers script only exists in Simon1Travis Howell
svn-id: r24630
2006-11-05Fix mouse glitch regression, due to code re-arrangeTravis Howell
svn-id: r24629
2006-11-05CleanupTravis Howell
svn-id: r24626
2006-11-05Only read a single item, in doTable opcodeTravis Howell
svn-id: r24624
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-11-05Improve debug output of video scriptTravis Howell
svn-id: r24621
2006-11-05TypoTravis Howell
svn-id: r24620
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
svn-id: r24619
2006-11-03got rid of two memory leaksGregory Montoir
svn-id: r24589
2006-10-29Increase delay for dragging items, to match originalTravis Howell
svn-id: r24564
2006-10-29Update variable range, when using debuggerTravis Howell
svn-id: r24563
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
svn-id: r24562
2006-10-28White space changesTravis Howell
svn-id: r24558
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-28Update debug tablesTravis Howell
svn-id: r24556
2006-10-28Correct dump of VGA file in FFTravis Howell
svn-id: r24555
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
svn-id: r24553
2006-10-28Fix cursor palette in Elvira 1Travis Howell
svn-id: r24552
2006-10-28Add shield cursor for Elvira 1Travis Howell
svn-id: r24551
2006-10-28Fix the heart beat in Elvira 2Travis Howell
svn-id: r24550
2006-10-28Update debug tablesTravis Howell
svn-id: r24549
2006-10-28Add code for vc37_pokePaletteTravis Howell
svn-id: r24548
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-27CleanupTravis Howell
svn-id: r24533
2006-10-27Var 254 is only reset, when reseting animations in later gamesTravis Howell
svn-id: r24532
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-27Update commentTravis Howell
svn-id: r24530
2006-10-27Update dump code for additional gamesTravis Howell
svn-id: r24529
2006-10-27Update names in opcode tablesTravis Howell
svn-id: r24528
2006-10-27CleanupTravis Howell
svn-id: r24527
2006-10-27Script 160 is only used when clearing timers in Simon 1/2Travis Howell
svn-id: r24526
2006-10-27Ooops, fix Elvira 1 regressionTravis Howell
svn-id: r24525
2006-10-27Add code for look opcode in elvira 1Travis Howell
svn-id: r24524
2006-10-27Limit game specific codeTravis Howell
svn-id: r24523
2006-10-27Limit subtitle speed keys to Simon 1/2Travis Howell
svn-id: r24522
2006-10-26Add font table for Czech version of Simon 2Travis Howell
svn-id: r24519
2006-10-25Update commentsTravis Howell
svn-id: r24502
2006-10-25CleanupTravis Howell
svn-id: r24501
2006-10-25Add back delay between script restartsTravis Howell
svn-id: r24500
2006-10-25Remove unused script codeTravis Howell
svn-id: r24499
2006-10-25Add extra opcodes used by dumped scripts of Amiga demo of Elvira 1Travis Howell
svn-id: r24498
2006-10-25Revert debug changesTravis Howell
svn-id: r24496
2006-10-25Remove unused script opcodesTravis Howell
svn-id: r24495
2006-10-25Correction to script opcode table for FFTravis Howell
svn-id: r24494