Age | Commit message (Expand) | Author |
2009-09-24 | AGOS: Fixed some warnings about unreachable code | Filippos Karapetis |
2009-09-24 | Add VGA script code differences in DIMP. | Travis Howell |
2009-09-24 | Correct tags. | Travis Howell |
2009-09-24 | Split the script opcode table for DIMP, since it doesn't match(ie timers) oth... | Travis Howell |
2009-09-24 | Fix bug #2865191 - NoPatience hangs after undo. | Travis Howell |
2009-09-23 | Got rid of Common::File::addDefaultDirectory, instead implemented the solutio... | Johannes Schickel |
2009-09-20 | Correct error in load code for PC version of Waxworks. | Travis Howell |
2009-09-11 | Remove excess spaces. | Travis Howell |
2009-08-24 | Whitespace changes. | Travis Howell |
2009-08-22 | Correct errors in load/save code for PC version of Waxworks. | Travis Howell |
2009-08-18 | Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au... | Johannes Schickel |
2009-08-16 | Introduce a better fix for the Mac OS X backspace problem by adding the worka... | Matthew Hoops |
2009-08-16 | Fix for bug #2838517 (FF: backspace does not work when typing save game name). | Matthew Hoops |
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson |
2009-08-15 | Restore code to clear screen, before playing videos with smaller resolution i... | Travis Howell |
2009-08-15 | Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut... | Travis Howell |
2009-08-14 | The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only require... | Travis Howell |
2009-08-13 | Allow VOCs to stream from disk. Disabled by default, use symbol STREAM_AUDIO... | Neil Millstone |
2009-08-12 | Removed duplicated functions. | Andre Heider |
2009-08-12 | Enable Personal Nightmare by default. | Travis Howell |
2009-08-12 | Fix bug #2835822 - SSPP: Sounds from DIMP appearing randomly in other games. | Travis Howell |
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell |
2009-08-11 | vc22_setPaletteOld was renamed to vc22_setPalette, since function was virtual... | Travis Howell |
2009-08-11 | Fix AGOS compilation. | Johannes Schickel |
2009-08-11 | Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game en... | Travis Howell |
2009-08-09 | Fix glitch when removing arrows from spell book in Elvira 1. | Travis Howell |
2009-08-09 | Fix bug #2834260 - ELVIRA1: Graphic glitch when bird takes off. | Travis Howell |
2009-08-09 | Fix bug #2834252 - ELVIRA1 Problem with 8-character-long save names. | Travis Howell |
2009-08-09 | Fix bug #2834254 - ELVIRA: Buggy scroll arrows when mixing spells. | Travis Howell |
2009-08-08 | Fix bug #2825565: "Unable to select subtitles in Atlantis and Simon 1" | Eugene Sandulenko |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-07-22 | Update video script debug table for Waxworks. | Travis Howell |
2009-07-22 | Simplify fade code. | Travis Howell |
2009-07-21 | Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2. | Travis Howell |
2009-07-21 | Fix fade effects in Waxworks. | Travis Howell |
2009-07-21 | Update GUI flags for AGOS game engine. | Travis Howell |
2009-07-20 | AGOS: Fixed badload(); some whitespace cleanup | Max Horn |
2009-07-19 | Change generic save game name. | Travis Howell |
2009-07-19 | Add patch #2823590 - Fix music crashes in Waxworks (PC). | Travis Howell |
2009-07-18 | AGOS: Removed second setjmp in PN code (untested!) | Max Horn |
2009-07-18 | AGOS: Get rid of one setjmp in PN code (needs testing) | Max Horn |
2009-07-18 | AGOS: Fixed backspace under OS X in Personal Nightmare | Max Horn |
2009-07-17 | Correct error in saveBackGround. | Travis Howell |
2009-07-17 | Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression). | Travis Howell |
2009-07-17 | Fix input glitch regression, after pausing in PN. | Travis Howell |
2009-07-15 | Fix recent PN regression in vc32_saveScreen(). | Travis Howell |
2009-07-14 | AGOS: Some more cleanup and added some comments to the PN code | Max Horn |
2009-07-14 | AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26 | Max Horn |
2009-07-14 | AGOS: Cleanup PN code a bit, trying to make sense out of it | Max Horn |
2009-07-14 | Remove last ioFailed() usage in AGOS game engine. | Travis Howell |