Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-20 | Bypass copy protection screen completely in Waxworks, since copy protection ↵ | Travis Howell | |
is disabled in Good Old Games release. svn-id: r35963 | |||
2009-01-20 | Fix bug #2522556 - FEEBLE: Cutscene not found, Crash. | Travis Howell | |
svn-id: r35935 | |||
2009-01-06 | Updated AGOS with the latest changes to video players | Filippos Karapetis | |
svn-id: r35758 | |||
2009-01-05 | Remove unused code, since room flags are always zero in Elvira 1. | Travis Howell | |
svn-id: r35738 | |||
2009-01-05 | Quit immediately in Elvira 1, and don't let opcodes continue. | Travis Howell | |
svn-id: r35737 | |||
2009-01-04 | Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵ | Torbjörn Andersson | |
changes.) svn-id: r35722 | |||
2009-01-03 | AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵ | Filippos Karapetis | |
current one svn-id: r35707 | |||
2009-01-03 | Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame() | Sven Hesse | |
svn-id: r35699 | |||
2009-01-03 | Make it possible to quit or return to launcher while the Feeble Files list of | Torbjörn Andersson | |
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697 | |||
2009-01-03 | This should fix the SMK playing bug discussed in the forums | Sven Hesse | |
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2009-01-01 | Add Italian Amiga AGA version of Simon the Sorcerer 1. | Travis Howell | |
svn-id: r35646 | |||
2008-12-31 | Added punctuation to the error dialog I added before. | Torbjörn Andersson | |
svn-id: r35643 | |||
2008-12-31 | Display an error message if the cutscene cannot be found. (Afterwards, ScummVM | Torbjörn Andersson | |
will trigger an assertion and die, so this is still far from ideal...) svn-id: r35640 | |||
2008-12-29 | Fixed typo | Filippos Karapetis | |
svn-id: r35611 | |||
2008-12-22 | Cleanup. | Travis Howell | |
svn-id: r35477 | |||
2008-12-21 | Correct the number of speech available in Simon the Sorcerer 1 & 2. | Travis Howell | |
svn-id: r35474 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-21 | Return exact frame rate in Smacker player, and minor cleanup. | Travis Howell | |
svn-id: r35458 | |||
2008-12-21 | Add initial Smacker support for The Feeble Files. | Travis Howell | |
svn-id: r35457 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-14 | Resort game types. | Travis Howell | |
svn-id: r35349 | |||
2008-12-14 | Cleanup. | Travis Howell | |
svn-id: r35348 | |||
2008-12-13 | Add upper case code for oe1_pcName() in Elvira 1/2. | Travis Howell | |
svn-id: r35330 | |||
2008-12-13 | Add Polish 2CD version of The Feeble Files. | Travis Howell | |
svn-id: r35329 | |||
2008-12-13 | Fix display of spell status in Elvira 2, caused by newline in oe1_pcName(). | Travis Howell | |
svn-id: r35328 | |||
2008-12-13 | Fix regression, that caused text to be cut short in Elvira 1/2. | Travis Howell | |
svn-id: r35327 | |||
2008-12-13 | Ooops, didn't virtual genSaveName(). | Travis Howell | |
svn-id: r35324 | |||
2008-12-13 | Cleanup. | Travis Howell | |
svn-id: r35323 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-23 | Add missing break to processSpecialKeys(). | Travis Howell | |
svn-id: r34843 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-16 | Modified uncompress in common/zlib.h to return a bool, so that we don't have ↵ | Max Horn | |
to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) svn-id: r34576 | |||
2008-09-15 | Replace ioFailed by err. | Travis Howell | |
svn-id: r34557 | |||
2008-09-10 | Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable" | Filippos Karapetis | |
svn-id: r34469 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-08-16 | Agos volume levels changed by the keyboard correspond now sync with the ↵ | Christopher Page | |
config manager svn-id: r33954 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Small correction for last commit | Christopher Page | |
svn-id: r33910 | |||
2008-08-14 | Fixed a memory leak in Agos | Christopher Page | |
svn-id: r33852 | |||
2008-08-13 | Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵ | Christopher Page | |
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848 | |||
2008-08-10 | Merged revisions ↵ | Christopher Page | |
33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33769 | |||
2008-08-10 | Committed my patch #2040074 ("XMIDI callback control events"). At the ↵ | Torbjörn Andersson | |
moment, I'm not aware of any game that actually uses this XMIDI feature, so its primary function right now is to silence lots of warnings while running the DOS version of Simon the Sorcerer 2. svn-id: r33763 |