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2009-01-20Bypass copy protection screen completely in Waxworks, since copy protection ↵Travis Howell
is disabled in Good Old Games release. svn-id: r35963
2009-01-20Fix bug #2522556 - FEEBLE: Cutscene not found, Crash.Travis Howell
svn-id: r35935
2009-01-06Updated AGOS with the latest changes to video playersFilippos Karapetis
svn-id: r35758
2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
svn-id: r35738
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
svn-id: r35737
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵Torbjörn Andersson
changes.) svn-id: r35722
2009-01-03AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵Filippos Karapetis
current one svn-id: r35707
2009-01-03Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()Sven Hesse
svn-id: r35699
2009-01-03Make it possible to quit or return to launcher while the Feeble Files list ofTorbjörn Andersson
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697
2009-01-03This should fix the SMK playing bug discussed in the forumsSven Hesse
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2009-01-01Add Italian Amiga AGA version of Simon the Sorcerer 1.Travis Howell
svn-id: r35646
2008-12-31Added punctuation to the error dialog I added before.Torbjörn Andersson
svn-id: r35643
2008-12-31Display an error message if the cutscene cannot be found. (Afterwards, ScummVMTorbjörn Andersson
will trigger an assertion and die, so this is still far from ideal...) svn-id: r35640
2008-12-29Fixed typoFilippos Karapetis
svn-id: r35611
2008-12-22Cleanup.Travis Howell
svn-id: r35477
2008-12-21Correct the number of speech available in Simon the Sorcerer 1 & 2.Travis Howell
svn-id: r35474
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-21Return exact frame rate in Smacker player, and minor cleanup.Travis Howell
svn-id: r35458
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
svn-id: r35457
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-12-14Resort game types.Travis Howell
svn-id: r35349
2008-12-14Cleanup.Travis Howell
svn-id: r35348
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
svn-id: r35330
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
svn-id: r35329
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
svn-id: r35328
2008-12-13Fix regression, that caused text to be cut short in Elvira 1/2.Travis Howell
svn-id: r35327
2008-12-13Ooops, didn't virtual genSaveName().Travis Howell
svn-id: r35324
2008-12-13Cleanup.Travis Howell
svn-id: r35323
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-23Add missing break to processSpecialKeys().Travis Howell
svn-id: r34843
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-16Modified uncompress in common/zlib.h to return a bool, so that we don't have ↵Max Horn
to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) svn-id: r34576
2008-09-15Replace ioFailed by err.Travis Howell
svn-id: r34557
2008-09-10Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable"Filippos Karapetis
svn-id: r34469
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-08-16Agos volume levels changed by the keyboard correspond now sync with the ↵Christopher Page
config manager svn-id: r33954
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-08-15Small correction for last commitChristopher Page
svn-id: r33910
2008-08-14Fixed a memory leak in AgosChristopher Page
svn-id: r33852
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵Christopher Page
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848
2008-08-10Merged revisions ↵Christopher Page
33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33769
2008-08-10Committed my patch #2040074 ("XMIDI callback control events"). At the ↵Torbjörn Andersson
moment, I'm not aware of any game that actually uses this XMIDI feature, so its primary function right now is to silence lots of warnings while running the DOS version of Simon the Sorcerer 2. svn-id: r33763