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AgeCommit message (Expand)Author
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
2008-08-07smartphone-specific code not needed anymoreKostas Nakos
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-27Fix buffer overflow in error message.Travis Howell
2008-07-25Fix to prevent attempt to delete a non-initialised object during game exitPaul Gilbert
2008-07-24Implemented listSaves() for AGOSChristopher Page
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-21Fixed a small SFX issue with AGOSChristopher Page
2008-07-21Spacing.Travis Howell
2008-07-21Avoid branching in the inner loop of AGOS drawVertImageCompressedBertrand Augereau
2008-07-16Split the drawVertImage function in the agos engine to make it clearer Bertrand Augereau
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ...Christopher Page
2008-07-14Register spilling avoided in AGOS background drawing (and 2x unrolling)Bertrand Augereau
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ...Christopher Page
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ...Christopher Page
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-06-16AGOS: Found a system->quit(), changed to _quit=trueChristopher Page
2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
2008-05-28Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-...Christopher Page
2008-05-24Add Max's patch for AGOSEngine::pauseEngineIntern().Travis Howell
2008-05-23Fixed PalmOS compilationChris Apers
2008-05-22AGOS: Fixed a memory leak from earlier in a better wayChristopher Page
2008-05-21AGOS: Fixed two memory leaks when returning to the launcher (_mouseData and _...Christopher Page
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ret...Christopher Page
2008-05-14Fixed memory leak when returning to launcher in AGOS engine by properly creat...Christopher Page
2008-05-13Fixed memory leak by deallocating memory used by window->iconPtrChristopher Page
2008-05-13used memmove() instead of memcpy() to fix memory overlap errorChristopher Page
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-18Always correct time events duration, when saving games.Travis Howell
2008-04-17Fix bug #1932150 - SIMON1: Sousaphone Bug.Travis Howell
2008-04-17Fix Bug #1555117 - SIMON2: Cannot load Savegame.Travis Howell
2008-04-16Correct time events duration, when saving in Elvira 1.Travis Howell
2008-04-16Minor cleanup.Travis Howell
2008-04-16Remove unused opcode and minor cleanup.Travis Howell
2008-04-16Cleanup.Travis Howell
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-29Add patch #1928643 - Czech fan translation of Simon the Sorcerer 1.Travis Howell
2008-03-27Add work around for script bug in The Feeble Files.Travis Howell
2008-03-26And don't attempt to play sound, when the sound file isn't loaded in The Feeb...Travis Howell
2008-03-26Remove error for missing sound files in The Feeble Files, due to fault in Fre...Travis Howell
2008-03-26Move code to ignore invalid characters.Travis Howell
2008-03-26Ooops, correct error in conversion of The Feeble Files font data.Travis Howell
2008-03-26Always ignore invalid characters, when using charset data.Travis Howell