Age | Commit message (Collapse) | Author |
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svn-id: r42560
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svn-id: r42559
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svn-id: r42504
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svn-id: r42494
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svn-id: r42492
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svn-id: r42491
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svn-id: r42481
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Simon the Sorcerer 2 too.
svn-id: r42480
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svn-id: r42478
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svn-id: r42474
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svn-id: r42360
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svn-id: r42252
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svn-id: r42202
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svn-id: r42164
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writing to the frameBuffer.
svn-id: r42163
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svn-id: r42054
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svn-id: r42010
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- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
- removed duplicate prototypes for some funcs
- fixed some "increases required alignment of target type" warnings
svn-id: r42009
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svn-id: r41395
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svn-id: r41393
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svn-id: r41374
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svn-id: r41372
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svn-id: r41365
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options
svn-id: r41277
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svn-id: r41272
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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char pointers)
svn-id: r41000
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svn-id: r40867
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they're decoders, not players
svn-id: r40759
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- Properly fixed the FLIC player
- The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method
svn-id: r40736
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svn-id: r40718
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svn-id: r40716
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svn-id: r40653
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svn-id: r40643
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svn-id: r40619
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years :) in the quicktime midi code
svn-id: r40577
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svn-id: r40560
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svn-id: r40555
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svn-id: r40550
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svn-id: r40548
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versions of PN.
svn-id: r40369
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svn-id: r40348
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svn-id: r40329
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svn-id: r40328
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svn-id: r40311
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svn-id: r40300
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svn-id: r40299
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svn-id: r40298
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zone is used.
svn-id: r40297
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svn-id: r40296
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