aboutsummaryrefslogtreecommitdiff
path: root/engines/agos
AgeCommit message (Expand)Author
2008-12-21Return exact frame rate in Smacker player, and minor cleanup.Travis Howell
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-14Resort game types.Travis Howell
2008-12-14Cleanup.Travis Howell
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
2008-12-13Fix regression, that caused text to be cut short in Elvira 1/2.Travis Howell
2008-12-13Ooops, didn't virtual genSaveName().Travis Howell
2008-12-13Cleanup.Travis Howell
2008-11-29Remove warnings from NDS build.Robin Watts
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-23Add missing break to processSpecialKeys().Travis Howell
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-16Modified uncompress in common/zlib.h to return a bool, so that we don't have ...Max Horn
2008-09-15Replace ioFailed by err.Travis Howell
2008-09-10Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable"Filippos Karapetis
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-08-16Agos volume levels changed by the keyboard correspond now sync with the confi...Christopher Page
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Small correction for last commitChristopher Page
2008-08-14Fixed a memory leak in AgosChristopher Page
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-08-10Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,...Christopher Page
2008-08-10Committed my patch #2040074 ("XMIDI callback control events"). At the moment,...Torbjörn Andersson
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-08Remove debug leftover.Travis Howell
2008-08-08Hopefully allow quiting at any stage AGOS engines games again.Travis Howell
2008-08-07smartphone-specific code not needed anymoreKostas Nakos
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-27Fix buffer overflow in error message.Travis Howell
2008-07-25Fix to prevent attempt to delete a non-initialised object during game exitPaul Gilbert
2008-07-24Implemented listSaves() for AGOSChristopher Page
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-21Fixed a small SFX issue with AGOSChristopher Page
2008-07-21Spacing.Travis Howell
2008-07-21Avoid branching in the inner loop of AGOS drawVertImageCompressedBertrand Augereau
2008-07-16Split the drawVertImage function in the agos engine to make it clearer Bertrand Augereau
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ...Christopher Page
2008-07-14Register spilling avoided in AGOS background drawing (and 2x unrolling)Bertrand Augereau
2008-07-10Lure works with the new GMM implementationChristopher Page