Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson | |
svn-id: r24073 | |||
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell | |
svn-id: r24072 | |||
2006-10-02 | Fix display and input in dimp | Travis Howell | |
svn-id: r24068 | |||
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell | |
svn-id: r24067 | |||
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell | |
svn-id: r24066 | |||
2006-10-02 | Fix tile positions in swampy | Travis Howell | |
svn-id: r24065 | |||
2006-10-02 | Fix arrows keys in swampy | Travis Howell | |
svn-id: r24064 | |||
2006-10-02 | Add more changes for swampy | Travis Howell | |
svn-id: r24063 | |||
2006-10-02 | Fix changing map areas in swampy | Travis Howell | |
svn-id: r24062 | |||
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell | |
svn-id: r24061 | |||
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson | |
backend to work, and so far it's only done in the SDL backend. See the new kFeatureIconifyWindow flag. (This is patch #1568775.) svn-id: r24060 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24059 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Fix cursor regression in FF | Travis Howell | |
svn-id: r24057 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24054 | |||
2006-10-01 | Update vga timer code to match original PP | Travis Howell | |
svn-id: r24052 | |||
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell | |
svn-id: r24051 | |||
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell | |
svn-id: r24050 | |||
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson | |
svn-id: r24049 | |||
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson | |
better readability, and to make it easier for Elvira to replace the entire opcode table. svn-id: r24048 | |||
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson | |
is a problem in 0.9.0 as well, but surely not...?) svn-id: r24047 | |||
2006-09-30 | Fix compiler warning | Max Horn | |
svn-id: r24042 | |||
2006-09-30 | Add support for skipping swampy introduction | Travis Howell | |
svn-id: r24041 | |||
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson | |
svn-id: r24040 | |||
2006-09-30 | Add more small difference in PP code | Travis Howell | |
svn-id: r24039 | |||
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson | |
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038 | |||
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell | |
svn-id: r24037 | |||
2006-09-30 | Another slight PP difference. | Torbjörn Andersson | |
svn-id: r24036 | |||
2006-09-30 | Ooops, fix type in vc76_setScaleXOffs() | Travis Howell | |
svn-id: r24035 | |||
2006-09-30 | Add code to move pieces in jumble of PP | Travis Howell | |
svn-id: r24034 | |||
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24033 | |||
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24032 | |||
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell | |
svn-id: r24031 | |||
2006-09-30 | Enable more code in oops functions of PP | Travis Howell | |
svn-id: r24030 | |||
2006-09-30 | Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the | Torbjörn Andersson | |
variable arrays on exit. svn-id: r24029 | |||
2006-09-30 | Partially unstubbed the PP "oops" opcodes. | Torbjörn Andersson | |
svn-id: r24028 | |||
2006-09-30 | Add mouse cursor support for PP and minor cleanup | Travis Howell | |
svn-id: r24027 | |||
2006-09-30 | Move remaining script loading code to subroutine.cpp | Travis Howell | |
svn-id: r24026 | |||
2006-09-30 | Add opcode table for Elvira 2 and cleanup | Travis Howell | |
svn-id: r24025 | |||
2006-09-30 | Update md5 details for Elvira 1 | Travis Howell | |
svn-id: r24024 | |||
2006-09-30 | Add changes and stubs for Elvira 1 | Travis Howell | |
svn-id: r24023 | |||
2006-09-29 | Increase opcode array size for Elvira | Travis Howell | |
svn-id: r24022 | |||
2006-09-29 | Update opcode table for Elvira | Travis Howell | |
svn-id: r24021 | |||
2006-09-29 | When starting a game, make sure that it has the desired target name. The old | Torbjörn Andersson | |
behaviour was to simply pick the first detected game, which made it necessary to keep the Puzzle Pack data files in different directories. Now they can all be in the same one. (Generally it's not a good idea to keep several games in the same directory, of course, but in this case it's perfectly reasonable.) svn-id: r24020 | |||
2006-09-29 | Some minor formating changes. | Torbjörn Andersson | |
svn-id: r24019 | |||
2006-09-29 | Update opcode table for PP | Travis Howell | |
svn-id: r24014 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 4. Some more internal updates., | Eugene Sandulenko | |
svn-id: r24012 | |||
2006-09-29 | Phase 3 of Simon engine renaming. Files renaming. | Eugene Sandulenko | |
svn-id: r24011 | |||
2006-09-29 | Phase 2 of Simon renaming. Simon directory renaming | Eugene Sandulenko | |
svn-id: r24009 |