index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
/
animation.cpp
Age
Commit message (
Collapse
)
Author
2014-01-03
AVALANCHE: Move direction reset to Animation::resetVariables()
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-14
AVALANCHE: Fix bug when Tuck tries to grab Avvy
Strangerke
2013-10-30
AVALANCHE: Fix CID 1109678, 1109674
Strangerke
2013-10-28
AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695
Strangerke
2013-10-17
AVALANCHE: Some more refactoring
Strangerke
2013-10-17
AVALANCHE: Move Bubble pos to Dialogs, make them private
Strangerke
2013-10-17
AVALANCHE: Rework animation init/remove some more
Strangerke
2013-10-17
AVALANCHE: Remove 3 useless variables in Animation
Strangerke
2013-10-17
AVALANCHE: Remove a couple of useless variables from Animation. This breaks ↵
Strangerke
savegames.
2013-10-15
AVALANCHE: Get rid of SpriteInfo
Strangerke
2013-10-14
AVALANCHE: Remove some extra parenthesis in Animation
Strangerke
2013-10-14
AVALANCHE: Remove StatType, reduce verbosity some more
Strangerke
2013-10-14
AVALANCHE: Reduce verbosity in Animation and AnimationType
Strangerke
2013-10-14
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
Strangerke
2013-10-12
AVALANCHE: Move some variables around
Strangerke
2013-10-09
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
Strangerke
2013-10-05
AVALANCHE: Cleaning includes - remove useless includes in cpp files
Strangerke
2013-10-04
AVALANCHE: Check | occurrence as pointed by LordHoto
Strangerke
2013-10-04
AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
Strangerke
2013-10-04
AVALANCHE: Remove code commented in the original but not in the engine.
Strangerke
2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-02
AVALANCHE: Use Doxygen comments in Animation
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: Move some more variables out of Avalanche
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Remove bytefields, which are set but never used
Strangerke
2013-09-29
AVALANCHE: Fix more gcc warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Add some more graphic functions
Strangerke
2013-09-28
AVALANCHE: Set the Magic surface as private, some associated rework
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-26
AVALANCHE: Objectify Sequence. This commit breaks savegames.
Strangerke
2013-09-25
AVALANCHE: Janitorial - Use ++ and -- when possible
Strangerke
2013-09-25
AVALANCHE: Move some variables to Animation, break savegame compatibility
Strangerke
2013-09-25
AVALANCHE: Reduce verbosity in Background, remove a useless variable
Strangerke
2013-09-24
AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵
uruk
renaming in Animation.
2013-09-24
AVALANCHE: Use Room enum instead of byte in misc place
Strangerke
2013-09-24
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
Strangerke
2013-09-23
AVALANCHE: Refactor some variables. This breaks savegame compatibility
Strangerke
2013-09-22
AVALANCHE: Optimize Animation::updateSpeed().
uruk
2013-09-21
AVALANCHE: Move some variables, fix savegame counter increment when saving
Strangerke
2013-09-21
AVALANCHE: Merge Gyro, Lucerna and Avalot
Strangerke
2013-09-21
AVALANCHE: Merge Acci and Parser
Strangerke
2013-09-21
AVALANCHE: rename scrolls to dialogs
Strangerke
2013-09-21
AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions
Strangerke
2013-09-21
AVALANCHE: Some polishing in Animation
Strangerke
[next]