Age | Commit message (Expand) | Author |
2013-10-30 | AVALANCHE: Fix CID 1109678, 1109674 | Strangerke |
2013-10-28 | AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 | Strangerke |
2013-10-17 | AVALANCHE: Some more refactoring | Strangerke |
2013-10-17 | AVALANCHE: Move Bubble pos to Dialogs, make them private | Strangerke |
2013-10-17 | AVALANCHE: Rework animation init/remove some more | Strangerke |
2013-10-17 | AVALANCHE: Remove 3 useless variables in Animation | Strangerke |
2013-10-17 | AVALANCHE: Remove a couple of useless variables from Animation. This breaks s... | Strangerke |
2013-10-15 | AVALANCHE: Get rid of SpriteInfo | Strangerke |
2013-10-14 | AVALANCHE: Remove some extra parenthesis in Animation | Strangerke |
2013-10-14 | AVALANCHE: Remove StatType, reduce verbosity some more | Strangerke |
2013-10-14 | AVALANCHE: Reduce verbosity in Animation and AnimationType | Strangerke |
2013-10-14 | AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer | Strangerke |
2013-10-12 | AVALANCHE: Move some variables around | Strangerke |
2013-10-09 | AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) | Strangerke |
2013-10-05 | AVALANCHE: Cleaning includes - remove useless includes in cpp files | Strangerke |
2013-10-04 | AVALANCHE: Check | occurrence as pointed by LordHoto | Strangerke |
2013-10-04 | AVALANCHE: Fix naming convention, reduce the scope of a couple of variables | Strangerke |
2013-10-04 | AVALANCHE: Remove code commented in the original but not in the engine. | Strangerke |
2013-10-02 | AVALANCHE: Move ControlCharacter enum to enums | Strangerke |
2013-10-02 | AVALANCHE: Use Doxygen comments in Animation | Strangerke |
2013-10-01 | AVALANCHE: Remove verbosity related to the use of Magics enum | Strangerke |
2013-10-01 | AVALANCHE: Move some more variables out of Avalanche | Strangerke |
2013-10-01 | AVALANCHE: Move several variables to make them private | Strangerke |
2013-09-30 | AVALANCHE: Remove various dead variables and associated code | Strangerke |
2013-09-30 | AVALANCHE: Remove bytefields, which are set but never used | Strangerke |
2013-09-29 | AVALANCHE: Fix more gcc warnings reported by wjp | Strangerke |
2013-09-29 | AVALANCHE: Add some more graphic functions | Strangerke |
2013-09-28 | AVALANCHE: Set the Magic surface as private, some associated rework | Strangerke |
2013-09-27 | AVALANCHE: Use the Color enum, remove some magic values, identify some dead v... | Strangerke |
2013-09-27 | AVALANCHE: Misc minor polishing | Strangerke |
2013-09-27 | AVALANCHE: Merge Avalot and AvalancheEngine | Strangerke |
2013-09-26 | AVALANCHE: Objectify Sequence. This commit breaks savegames. | Strangerke |
2013-09-25 | AVALANCHE: Janitorial - Use ++ and -- when possible | Strangerke |
2013-09-25 | AVALANCHE: Move some variables to Animation, break savegame compatibility | Strangerke |
2013-09-25 | AVALANCHE: Reduce verbosity in Background, remove a useless variable | Strangerke |
2013-09-24 | AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam... | uruk |
2013-09-24 | AVALANCHE: Use Room enum instead of byte in misc place | Strangerke |
2013-09-24 | AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables | Strangerke |
2013-09-23 | AVALANCHE: Refactor some variables. This breaks savegame compatibility | Strangerke |
2013-09-22 | AVALANCHE: Optimize Animation::updateSpeed(). | uruk |
2013-09-21 | AVALANCHE: Move some variables, fix savegame counter increment when saving | Strangerke |
2013-09-21 | AVALANCHE: Merge Gyro, Lucerna and Avalot | Strangerke |
2013-09-21 | AVALANCHE: Merge Acci and Parser | Strangerke |
2013-09-21 | AVALANCHE: rename scrolls to dialogs | Strangerke |
2013-09-21 | AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions | Strangerke |
2013-09-21 | AVALANCHE: Some polishing in Animation | Strangerke |
2013-09-21 | AVALANCHE: Some cleanup and comment modifications. | uruk |
2013-09-20 | AVALANCHE: Remove remaining off and on calls in commented code | Strangerke |
2013-09-20 | AVALANCHE: Remove some useless/dead code | Strangerke |
2013-09-19 | AVALANCHE: Cosmetic modifications. | uruk |