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path: root/engines/avalanche/avalanche.h
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2013-09-03AVALANCHE: Get rid of the rest of Basher.uruk
2013-09-03AVALANCHE: Rename/refactor Acci. Implement Acci::peopleInRoom().uruk
2013-09-03AVALANCHE: Rename/refactor avalanche.h/.cpp.uruk
2013-08-20AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), ↵uruk
loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init().
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), ↵uruk
loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
2013-08-19AVALANCHE: Add AvalancheEngine::synchronize(), ↵uruk
AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
2013-08-18AVALANCHE: Add saving/loading during run time.uruk
2013-08-16AVALANCHE: Add AvalancheEngine::getMousePos(), remove Gyro::hopto(), ↵uruk
implement Scrolls::dodgem() and Scrolls::undodgem().
2013-08-16AVALANCHE: Stub Gyro::super_off() and Gyro::super_on().uruk
2013-08-06AVALANCHE: Introduce AvalancheEngine::getEvent().uruk
2013-08-02AVALANCHE: Move strf() from Avalanche to Gyro.uruk
2013-07-27AVALANCHE: Introduce new class: Parser. Update rest of the code accordingly.uruk
2013-07-24AVALANCHE: Change class variables to pointers, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _pingo into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _logger into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _enhanced into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _timeout into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _gyro into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Get rid of parts of the engine I don't use yet.uruk
2013-07-24AVALANCHE: Change _avalot into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _graphics into a pointer, modify the rest of the code ↵uruk
accordingly. Introduce AvalanhceEngine::initialize(), use it in AvalancheEninge::run(), modify rest of the code accordingly.
2013-07-24AVALANCHE: Rename Graph to Graphics. Update everything accordingly.uruk
2013-07-24AVALANCHE: Add event handling.uruk
2013-07-11AVALANCHE: Major update in the Engine (include Graph), minor updates in ↵uruk
Graph and Lucerna.
2013-07-02AVALANCHE: Minor repair in Trip, move initialization of the engine into the ↵uruk
constructor.
2013-07-02AVALANCHE: Add Closing.uruk
2013-07-01AVALANCHE: Add Dropdown.uruk
2013-07-01AVALANCHE: Add Basher.uruk
2013-06-29AVALANCHE: Add Acci.uruk
2013-06-29AVALANCHE: Repair class Avalot.uruk
2013-06-29AVALANCHE: Trip: replace namespace with class.uruk
2013-06-28AVALANCHE: Timeout: replace namespace with class.uruk
2013-06-28AVALANCHE: Sequence: replace namespace with class.uruk
2013-06-28AVALANCHE: Enid: replace namespace with class.uruk
2013-06-28AVALANCHE: Celer: replace namespace with class.uruk
2013-06-28AVALANCHE: Visa: replace namespace with class.uruk
2013-06-28AVALANCHE: Update the main class.uruk
2013-06-28AVALANCHE: Instantiate finished classes in the engine.uruk
2013-06-20AVALANCHE: Add class Avalot. Cosmetic modifications.uruk
2013-06-20AVALANCHE: Keep the functions connected to command line arguments and the ↵uruk
main menu for later. Minimal cosmetic modifications in the order of the functions.
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-19AVALANCHE: Start stubbing with bootstrp.cpp.uruk
2013-06-18AVALANCHE: Add skeleton.uruk