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path: root/engines/avalanche/avalot.cpp
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2013-10-17AVALANCHE: Some more refactoringStrangerke
2013-10-17AVALANCHE: Repair parameters for calling zoomOut().urukgit
2013-10-17AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update().urukgit
2013-10-15AVALANCHE: Get rid of SpriteInfoStrangerke
2013-10-14AVALANCHE: Remove GraphicManager::fleshColors(), move everything from it to ↵urukgit
GraphicManager::init().
2013-10-14AVALANCHE: Modifiy AnimationType initialization, add private Animation pointerStrangerke
2013-10-12AVALANCHE: Move some variables aroundStrangerke
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-06AVALANCHE: Rework bearing()Strangerke
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-04AVALANCHE: Fix naming conventions in getItem()Strangerke
2013-10-04AVALANCHE: Fix static array namesStrangerke
2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke
2013-10-04AVALANCHE: Use ConfMan short nameStrangerke
2013-10-04AVALANCHE: Check | occurrence as pointed by LordHotoStrangerke
2013-10-02AVALANCHE: Make _surface privateStrangerke
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵uruk
getRandomNumber() calls.
2013-10-01AVALANCHE: More refactoringStrangerke
2013-10-01AVALANCHE: Move several variables to make them privateStrangerke
2013-09-30AVALANCHE: Remove various dead variables and associated codeStrangerke
2013-09-30AVALANCHE: Rename getFlag(), change _roomTime to uint32Strangerke
2013-09-29AVALANCHE: Fix more gcc warnings reported by wjpStrangerke
2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28AVALANCHE: Use an enum for the Mouse cursor identifierStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke
2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, ↵uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke